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Project I am working on requires precise placement of edge lights (you can see their placement even on real life satellite imagery). I modeled and textured an edge light with emissives (with a day/night cycle) and added a soft point light to the model to mimic the real life representation. All looks awesome however (as spoken about in some other posts on this forum) when you have a small model with emissive it uses the size of it to determine when to kill the light effect (emissives and light elements Blender adds) when a certain distance away from them. If I was to size up the edge light model and make it bigger it would tolerate more distance before being muted.
See here close up:
See here further out:
I have tried a few things, make flipped mesh in the model (that's huge) and tuck it away below the ground to fake a bigger object, play with the .gltf emissive perimeters (that are essentially non existent) and inserting separate light object to place on top of my edge light and show emissive only when super close.
I cant find a good work around or fix for this - the default ones are horrifying and make me sad to look at and to place them with the precision that I need via LightRow comes a long with bugs like no day/night cycle etc.
Super annoyed that this looks perfect but I lose it when out a little far and when taxing you see the lights pop up in the distance.
Has anyone successfully solved this and come up with a holy grail solution to be able to omit light even from far? Thank you in advance.
See here close up:
See here further out:
I have tried a few things, make flipped mesh in the model (that's huge) and tuck it away below the ground to fake a bigger object, play with the .gltf emissive perimeters (that are essentially non existent) and inserting separate light object to place on top of my edge light and show emissive only when super close.
I cant find a good work around or fix for this - the default ones are horrifying and make me sad to look at and to place them with the precision that I need via LightRow comes a long with bugs like no day/night cycle etc.
Super annoyed that this looks perfect but I lose it when out a little far and when taxing you see the lights pop up in the distance.
Has anyone successfully solved this and come up with a holy grail solution to be able to omit light even from far? Thank you in advance.