Dutcheeseblend
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Hi everybody,
I've been working on a custom startup procedure for my Fokker T.5 bomber (Bristol Pegasus XXVI engines), which involves a starter running longer than the FSX default starter. I opted to 'fake' a starter enable the FSX starter in another way. Let me first explain that.
There are two knobs involved for starting: the starter engine knob and the booster coil knob. Both have to be pressed (more or less at the same time) in order to be able to start the engine. This also allows one to turn the engine without starting it, in fact, because the booster coil isn't enabled yet. Something that is also mentioned in the original T.5 handbook and could be used to make sure all cylinders run free.
So, from my logic, I made a variable (L:FT5_starter_L,bool) which initiates a slowly turning prop animation (L:FT5_starter_rot_L,enum).
Next, if the pilot presses the booster coil, the variable (L:FT5_bobine_L,bool) is switched on which will initiate the real FSX starter, if and only if all conditions for starting are met.
My problem is in the mentioned 'slowly turning prop animation'. This animation is applied on a dummy object, which is a parent of the prop. How can I make a running animation, which also increases in RPM (from 0 to 60 or something and then constant)?
Thank you!
Daan
I've been working on a custom startup procedure for my Fokker T.5 bomber (Bristol Pegasus XXVI engines), which involves a starter running longer than the FSX default starter. I opted to 'fake' a starter enable the FSX starter in another way. Let me first explain that.
There are two knobs involved for starting: the starter engine knob and the booster coil knob. Both have to be pressed (more or less at the same time) in order to be able to start the engine. This also allows one to turn the engine without starting it, in fact, because the booster coil isn't enabled yet. Something that is also mentioned in the original T.5 handbook and could be used to make sure all cylinders run free.
So, from my logic, I made a variable (L:FT5_starter_L,bool) which initiates a slowly turning prop animation (L:FT5_starter_rot_L,enum).
Next, if the pilot presses the booster coil, the variable (L:FT5_bobine_L,bool) is switched on which will initiate the real FSX starter, if and only if all conditions for starting are met.
My problem is in the mentioned 'slowly turning prop animation'. This animation is applied on a dummy object, which is a parent of the prop. How can I make a running animation, which also increases in RPM (from 0 to 60 or something and then constant)?
Thank you!
Daan