I am not sure if I am missing something but can the landclass raster be non rectangular? On top of the landclass raster I draw the landclass polygon (of any shape) in ADE but outside the landclass polygon the landclass raster remains with default texturing/landclass.
I also tried with resample to compile the landclass raster as a .gdb polygon (VectorGDB layer option) but I get Unsupported source type error during the compile. Any ideas on this?
Thanks
Hi Chris,
your current approach is the correct one. Your raster landclass file will determine the extent of your coverage area, with the typical blending to the surrounding scenery by ~1/2 of a landclass QMID15 tile, meaning a few hundred yards. Adding custom entries to terrain.cfg will not change this behavior.
To ensure compatibility of your own add-on with those surrounding it it's best to include a complete set of landclass textures in your texture subfolder of all the classes you're using, including classes that appear (=auto-switch) on steeper slopes, assuming the terrain isn't completely flat. Also, any landclass polygons you place will need to be fully covered by your raster landclass file otherwise the sim will pick for those areas the poly textures from the active landclass file at the next lower display priority.
Cheers, Holger
Perhaps you may also wish to review the SBuilderX documentation on "Class Maps" in the included
*.CHM Help file (search for "land class")?
Hi All. Luis_Sá has completed his update of SBuilderX as Version 315. The new version address some issues with Windows 10, and is a true AnyCPU version, so both x86 and x64 operating systems are supported. Luis has rewritten several core elements to improve the speed and memory usage of the...
www.fsdeveloper.com
Additionally, to learn procedures to make more accurate 'land class' scenery in
local FS world areas, you may wish to review this tutorial:
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
To make more accurate FS scenery, you are likely to also encounter these topics at some point, as draped photo-real imagery is a form of custom land class:
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
Using the Autogen Annotator
File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537
GaryGB