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MSFS20 Custom painted line don't work after compile

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82
Country
france
Hello,
I have already added custom textures who working well.
Now i want to add a custom stripes texture and some other colors to modify the painted line material .
It works in editor but not in the simulator after compiling..
Any idea please ?

Thank you very much
 
Verify what is says during compilation. Did it actually copy the textures for instance?
 
It 's seems to do it like before...
The same issue whatever the type of texture (tracks etc..)
I can't add more new custom textures ....those already added are working great but no more add is possible.
It is working in editor but none in compilation now ....
New texures are in "my materials" (Texture: the png + .DDS.json + the DDS.flags) like the working others .
So weird
 
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You have a material library package? If so every new material you create will have its textures converted, json created and all copied during compile. After you compile your project go to packages/your project and verify if you find those textures there. If yes, put the folder in Community and restart the game.
 
Yes i have.
done but the same.
All textures are here in scenery package like they should be , side by side with the others already added and who working if i add one of them (those added few weeks ago)
I have already a completed working sceney.
This is my second one.
 
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