Hello again:
This thread and its latter sub-topic topic on Draw Order as related to Decals in MSFS was initiated before MSFS 2024 and its associated SDK.
At the time of this thread's inception, the OP (TangoGolf), Bill Ortis and others endeavored to assign Draw Order with Decals via Blender for MSFS 2020.
In the discussion above, obscure features of 3rd party MSFS Blender exporters are discussed in the context of implementing Draw Order with Decals.
I would like to know if there has been further updates to our ability to assign Draw Order with Decals:
* via
Asobo's own Blender Exporter for MSFS 2020 as included in its associated SDK
* via
Asobo's own Blender Exporter for MSFS 2025 as included in its associated SDK
Those working with MCX to generate certain content targeting either MSFS 2020 and/or 2024 output, may need to be able to do this also.
Uber-geeks routinely assigning MSFS Priority and Draw Order via numbers may have a inner working knowledge to guide their use of a text format GUI.
[
EDITED]
Certainly some aspects of the 'control options' now available via MSFS SDK GUI are better to have ...than nothing, even if now only in a text format.
But I envision simplification of the MSFS SDK to offer a graphical
and text box-based GUI, which may increase ease-of-use for would-be FS developers.
I hope to see such a graphical, easier to comprehend method of viewing / assigning "Draw Order" for mapped Materials via MCX' Material Editor.
Perhaps a GUI 'pick-list' can assign "Draw Order" and/or "Depth
Bias" of mapped Materials (like 'VTP layers' are depicted in MCX' G-Poly Wizard GUI).
AFAIK, a graphical "layer stack" concept may be added to MCX' existing Material Editor / Ground Polygon Wizard GUI's as updates for FS2Kx / MSFS PBR.
I think we need an even easier-to-follow guide- and GUI- than that found thus far in the SDK, to improve ease-of-use for would-be MSFS developers:
https://www.google.com/search?q=site:+docs.flightsimulator.com/msfs2024/+"Draw+Order"&sca_esv=c5f7ccd55e595ca8&ei=WXDjae2nBLqj0PEPi8KM0A4&biw=1088&bih=504&ved=0ahUKEwituKyIq_eTAxW6ETQIHQshA-oQ4dUDCBE&uact=5&oq=site:+docs.flightsimulator.com/msfs2024/+"Draw+Order"&gs_lp=Egxnd3Mtd2l6LXNlcnAiNXNpdGU6IGRvY3MuZmxpZ2h0c2ltdWxhdG9yLmNvbS9tc2ZzMjAyNC8gIkRyYXcgT3JkZXIiMgUQIRigATIFECEYqwJI0vsCULPGAlji8gJwBHgAkAEAmAG4AaABtAKqAQMwLjK4AQPIAQD4AQGYAgagAr4DwgIIEAAY7wUYsAPCAgsQABiJBRiiBBiwA8ICBRAAGO8FwgIIEAAYiQUYogSYAwCIBgGQBgWSBwU0LjEuMaAH6AWyBwUwLjEuMbgH2gLCBwcyLTEuMy4yyAddgAgB&sclient=gws-wiz-serp
[
END_EDIT]
Where do we stand regarding ability to assign "Draw Order" and/or "Depth
Bias" via
Asobo's own Blender Exporter for MSFS ?
And can this functionality be implemented by MSFS developers via MCX and 3D modeling applications other than Blender 3DSMAX ?
Thanks in advance for replies to update us on this, and options for use of other tools to achieve MSFS "Draw Order" and/or "Depth
Bias" control.
PS: While we strive to 3D model rivets, let us not forget efforts of Howard Hughes to implement "
flush rivets" for impact on Aviation performance
https://www.americamagazine.org/film/2005/02/07/flying-solo-3/
Film
Flying Solo: The Aviator
by
Richard A. Blake February 7,
2005
"Hughes pays little attention to financial manipulations involving millions and entrusts the running of his empire to Noah Dietrich (John C. Reilly), whom he hires on a first meeting. He does not want to be bothered with details, like buying an airline or mortgaging his business to the brink of bankruptcy to assemble a fleet of untested aircraft for it, but he pores over blueprints and badgers his engineers to reduce the drag caused by protruding rivets."
However, Howard Hughes apparently was not troubled by the cost of fuel (in his era), in part as Hughes Tool Co. made drills the oil industry uses.
https://www.google.com/search?q=How...nCBwcyLTIuNy4yyAeHAYAIAQ&sclient=gws-wiz-serp
GaryGB