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FSXA Default CRJ-700 VC rework

meanwhile working onthe wipers:

wiper_wip.jpg


Thanks to @SixGhost for sharing his low poly smoothing technique, this helped me a lot here.
 
Not sure how to understand this question :confused:
Let's give it a try:
The release will be a VC and a panel. It can be implemented in any aircraft, no matter if it makes sense or not :p
the position remains the default one for now, so it works best with the default crj viewpoints.
I got requests to make versions with adjusted positions to match POSKY planes but I don't know yet if I will do that.
Hope I made it to the point of your question.
Well Using the VC in the posky CRJ is just a matter of changing the eyepoint then. I'll just do that myself.. so great! :D
 
I recently worked on these rotaries and coded custom animations for some of them. The map display related ones work independantly on each side and can be driven by flipping the mouse wheel.

rotaries.jpg

(I do not claim this to perfectly match the original)
 
Very Nice work! any time frame on a release? If you need any testing done I will volunteer!:)
I didn't actually set a time frame. Although most things seem like done to me I don't want to get in a hurry in the end. It still should be out within the next two months though :p

I think it will be a public testing phase in the beginning.
 
Great you are reworking this bird, always thought that these fsx default aircrafts deserved a Little more detailed cockpits, specially this CRJ 700, very cool airplane.
 
Great you are reworking this bird, always thought that these fsx default aircrafts deserved a Little more detailed cockpits, specially this CRJ 700, very cool airplane.
Yeah I often find improved exteriors but for a really odd reason they are all equipped with the default cockpits instead of reworking them as well.
That's why I started this.
...for the CRJ for now ;)
 
looking great Dave..I really hope the v.c. and new gauges and animations arent tied to the default crj-700. though ..because the truth is i deleted almost the entire default aircraft collection ffor better fframerates..including the CRj-700..but my plan was to put the VC you release into the posky crj? ^_^''
 
The amount of installed airplanes does not influence in-game framerates in any way.
 
looking great Dave..I really hope the v.c. and new gauges and animations arent tied to the default crj-700. though ..because the truth is i deleted almost the entire default aircraft collection ffor better fframerates..including the CRj-700..but my plan was to put the VC you release into the posky crj? ^_^''
It should not be tied to the default except for the textures. But assuming that the POSKY one uses the default CRJ Cockpit this problem does not exist :)
The auto land is adjusted to work with the default flight dynamics. Please give me feedback on how it works with other ones.
 
You can now download this now by clicking on the cockpit in my signature.
Please use this thread to report any issues occurring. so I can correct them. But Please don't name every inaccuracy. I know it may not match everywhere.

Enjoy:)
 
Thanks for your work on this! Looking forward to trying this out.

One thing worth noting, I would recommend not using Dropbox as a distribution method. If you hit a certain number of downloads, they will temporarily lock your account for excessive traffic from what I've seen happen to others.

Also, the image for the CRJ in your signature doesn't appear to be showing currently.
 
Notes from testing (with the FSX native POSKY CRJ700 model):

  • Add a check for mixture state to avoid non-starting engines
  • Check for the state of the avionics switch and toggle it with the main electrical bus state
  • The FO wiper animation is messed up (also try to add a right click to each switch to toggle both wipers at once)
  • Tooltips for your modified MFD selector switches
  • Switch and button sounds would be nice
  • Switches that could also be made operational: Nose wheel steering (I can provide you with code for that), anti-skid (default EventID), thrust reversers (auto-deploy on touchdown?), spoiler arming switch (to complement of Shift+#)
  • Organization of the sound-related add-ons should be improved. Keep things as close to your mods as possible.
Code:
panel.mod\GPWS4
panel.mod\DH_CRJ
panel.mod\XMLSound_default.ini

Panel.cfg line:
Code:
gauge02=dsd_fsx_xml_sound!Sound, 0,0,0,0, \XMLSound_default.ini

Reorganized .ini file:
Code:
Sound00=..\GPWS4/10.wav,100
Sound01=..\GPWS4/20.wav,100
Sound02=..\GPWS4/30.wav,100
Sound03=..\GPWS4/40.wav,100
Sound04=..\GPWS4/50.wav,100
Sound05=..\GPWS4/100.wav,100
Sound06=..\GPWS4/200.wav,100
Sound07=..\GPWS4/300.wav,100
Sound08=..\GPWS4/400.wav,100
Sound09=..\GPWS4/500.wav,100
Sound10=..\GPWS4/1000.wav,100
Sound11=..\GPWS4/2500.wav,100
Sound12=..\GPWS4/BankAngle.wav,100
Sound13=..\GPWS4/DontSink.wav,100
Sound14=..\GPWS4/Glideslope.wav,100
Sound15=..\GPWS4/Minimums.wav,100
Sound16=..\GPWS4/Sinkrate.wav,100
Sound17=..\GPWS4/TerrainTerrain.wav,100
Sound18=..\GPWS4/TooLowFlaps.wav,100
Sound19=..\GPWS4/TooLowGear.wav,100
Sound20=..\GPWS4/TooLowTerrain.wav,100
Sound21=..\GPWS4/WhoopWhoopGlideslope.wav,100
Sound22=..\GPWS4/WhoopWhoopPullup.wav,100
Sound23=..\GPWS4/Windshear.wav,100
Sound24=..\GPWS4/SoftClick.wav,100
Sound25=..\GPWS4/ApproachingMinimums.wav,100
Sound26=DH_CRJ\CRJ_Stick_Shaker.wav,100
Sound27=DH_CRJ\CRJ_StallWarning.wav,100
Sound28=DH_CRJ\CRJ_Stick_Shaker_off.wav,100




  • Model.cfg for the POSKY model:
Code:
normal=OSXCRJ700
interior=crj_interior


  • Eyepoint for the POSKY model
Code:
[Views]
eyepoint=-1.5, -1.65, 4.35

  • I also replaced the autopilot section with the one from the default CRJ.
  • Autoflare woked perfectly.
  • The FSX native model of the CRJ can be obtained from hop_posky_crj702.zip (on Flightsim)
  • Custom engine sound sets can be found all over the place

Other than that, very good work all around and a lot of potential for further realism improvements.
 
Notes from testing (with the FSX native POSKY CRJ700 model):

  • Add a check for mixture state to avoid non-starting engines
  • Check for the state of the avionics switch and toggle it with the main electrical bus state
  • The FO wiper animation is messed up (also try to add a right click to each switch to toggle both wipers at once)
  • Tooltips for your modified MFD selector switches
  • Switch and button sounds would be nice
  • Switches that could also be made operational: Nose wheel steering (I can provide you with code for that), anti-skid (default EventID), thrust reversers (auto-deploy on touchdown?), spoiler arming switch (to complement of Shift+#)
  • Organization of the sound-related add-ons should be improved. Keep things as close to your mods as possible.
Code:
panel.mod\GPWS4
panel.mod\DH_CRJ
panel.mod\XMLSound_default.ini

Panel.cfg line:
Code:
gauge02=dsd_fsx_xml_sound!Sound, 0,0,0,0, \XMLSound_default.ini

Reorganized .ini file:
Code:
Sound00=..\GPWS4/10.wav,100
Sound01=..\GPWS4/20.wav,100
Sound02=..\GPWS4/30.wav,100
Sound03=..\GPWS4/40.wav,100
Sound04=..\GPWS4/50.wav,100
Sound05=..\GPWS4/100.wav,100
Sound06=..\GPWS4/200.wav,100
Sound07=..\GPWS4/300.wav,100
Sound08=..\GPWS4/400.wav,100
Sound09=..\GPWS4/500.wav,100
Sound10=..\GPWS4/1000.wav,100
Sound11=..\GPWS4/2500.wav,100
Sound12=..\GPWS4/BankAngle.wav,100
Sound13=..\GPWS4/DontSink.wav,100
Sound14=..\GPWS4/Glideslope.wav,100
Sound15=..\GPWS4/Minimums.wav,100
Sound16=..\GPWS4/Sinkrate.wav,100
Sound17=..\GPWS4/TerrainTerrain.wav,100
Sound18=..\GPWS4/TooLowFlaps.wav,100
Sound19=..\GPWS4/TooLowGear.wav,100
Sound20=..\GPWS4/TooLowTerrain.wav,100
Sound21=..\GPWS4/WhoopWhoopGlideslope.wav,100
Sound22=..\GPWS4/WhoopWhoopPullup.wav,100
Sound23=..\GPWS4/Windshear.wav,100
Sound24=..\GPWS4/SoftClick.wav,100
Sound25=..\GPWS4/ApproachingMinimums.wav,100
Sound26=DH_CRJ\CRJ_Stick_Shaker.wav,100
Sound27=DH_CRJ\CRJ_StallWarning.wav,100
Sound28=DH_CRJ\CRJ_Stick_Shaker_off.wav,100




  • Model.cfg for the POSKY model:
Code:
normal=OSXCRJ700
interior=crj_interior


  • Eyepoint for the POSKY model
Code:
[Views]
eyepoint=-1.5, -1.65, 4.35

  • I also replaced the autopilot section with the one from the default CRJ.
  • Autoflare woked perfectly.
  • The FSX native model of the CRJ can be obtained from hop_posky_crj702.zip (on Flightsim)
  • Custom engine sound sets can be found all over the place

Other than that, very good work all around and a lot of potential for further realism improvements.

Thanks for the feedback.

  • The first few points are actually missing features rather than bugs but as the interest is there this may come some time in the future.
  • I will think about the text I can add to the tooltips. I simply had no idea what to write there :oops:
  • The sound related stuff is done with respect to the third parties. Also the entries in the ini file need the full path of the sounds (from FSX root folder). That's why putting them into the aircraft's subfolder makes no sense.
Also thanks for sharing the POSKY adjusted data.
 
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