dave hoeffgen
Resource contributor
- Messages
- 1,439
- Country

Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.



Well Using the VC in the posky CRJ is just a matter of changing the eyepoint then. I'll just do that myself.. so great!Not sure how to understand this question
Let's give it a try:
The release will be a VC and a panel. It can be implemented in any aircraft, no matter if it makes sense or not
the position remains the default one for now, so it works best with the default crj viewpoints.
I got requests to make versions with adjusted positions to match POSKY planes but I don't know yet if I will do that.
Hope I made it to the point of your question.



I didn't actually set a time frame. Although most things seem like done to me I don't want to get in a hurry in the end. It still should be out within the next two months thoughVery Nice work! any time frame on a release? If you need any testing done I will volunteer!![]()



Yeah I often find improved exteriors but for a really odd reason they are all equipped with the default cockpits instead of reworking them as well.Great you are reworking this bird, always thought that these fsx default aircrafts deserved a Little more detailed cockpits, specially this CRJ 700, very cool airplane.


It should not be tied to the default except for the textures. But assuming that the POSKY one uses the default CRJ Cockpit this problem does not existlooking great Dave..I really hope the v.c. and new gauges and animations arent tied to the default crj-700. though ..because the truth is i deleted almost the entire default aircraft collection ffor better fframerates..including the CRj-700..but my plan was to put the VC you release into the posky crj? ^_^''



That's just fore now because it's something like a public beta. When no more bugs are found it will be uploaded somewhere.One thing worth noting, I would recommend not using Dropbox as a distribution method

panel.mod\GPWS4
panel.mod\DH_CRJ
panel.mod\XMLSound_default.ini
gauge02=dsd_fsx_xml_sound!Sound, 0,0,0,0, \XMLSound_default.ini
Sound00=..\GPWS4/10.wav,100
Sound01=..\GPWS4/20.wav,100
Sound02=..\GPWS4/30.wav,100
Sound03=..\GPWS4/40.wav,100
Sound04=..\GPWS4/50.wav,100
Sound05=..\GPWS4/100.wav,100
Sound06=..\GPWS4/200.wav,100
Sound07=..\GPWS4/300.wav,100
Sound08=..\GPWS4/400.wav,100
Sound09=..\GPWS4/500.wav,100
Sound10=..\GPWS4/1000.wav,100
Sound11=..\GPWS4/2500.wav,100
Sound12=..\GPWS4/BankAngle.wav,100
Sound13=..\GPWS4/DontSink.wav,100
Sound14=..\GPWS4/Glideslope.wav,100
Sound15=..\GPWS4/Minimums.wav,100
Sound16=..\GPWS4/Sinkrate.wav,100
Sound17=..\GPWS4/TerrainTerrain.wav,100
Sound18=..\GPWS4/TooLowFlaps.wav,100
Sound19=..\GPWS4/TooLowGear.wav,100
Sound20=..\GPWS4/TooLowTerrain.wav,100
Sound21=..\GPWS4/WhoopWhoopGlideslope.wav,100
Sound22=..\GPWS4/WhoopWhoopPullup.wav,100
Sound23=..\GPWS4/Windshear.wav,100
Sound24=..\GPWS4/SoftClick.wav,100
Sound25=..\GPWS4/ApproachingMinimums.wav,100
Sound26=DH_CRJ\CRJ_Stick_Shaker.wav,100
Sound27=DH_CRJ\CRJ_StallWarning.wav,100
Sound28=DH_CRJ\CRJ_Stick_Shaker_off.wav,100
normal=OSXCRJ700
interior=crj_interior
[Views]
eyepoint=-1.5, -1.65, 4.35

Notes from testing (with the FSX native POSKY CRJ700 model):
- Add a check for mixture state to avoid non-starting engines
- Check for the state of the avionics switch and toggle it with the main electrical bus state
- The FO wiper animation is messed up (also try to add a right click to each switch to toggle both wipers at once)
- Tooltips for your modified MFD selector switches
- Switch and button sounds would be nice
- Switches that could also be made operational: Nose wheel steering (I can provide you with code for that), anti-skid (default EventID), thrust reversers (auto-deploy on touchdown?), spoiler arming switch (to complement of Shift+#)
- Organization of the sound-related add-ons should be improved. Keep things as close to your mods as possible.
Code:panel.mod\GPWS4 panel.mod\DH_CRJ panel.mod\XMLSound_default.ini
Panel.cfg line:
Code:gauge02=dsd_fsx_xml_sound!Sound, 0,0,0,0, \XMLSound_default.ini
Reorganized .ini file:
Code:Sound00=..\GPWS4/10.wav,100 Sound01=..\GPWS4/20.wav,100 Sound02=..\GPWS4/30.wav,100 Sound03=..\GPWS4/40.wav,100 Sound04=..\GPWS4/50.wav,100 Sound05=..\GPWS4/100.wav,100 Sound06=..\GPWS4/200.wav,100 Sound07=..\GPWS4/300.wav,100 Sound08=..\GPWS4/400.wav,100 Sound09=..\GPWS4/500.wav,100 Sound10=..\GPWS4/1000.wav,100 Sound11=..\GPWS4/2500.wav,100 Sound12=..\GPWS4/BankAngle.wav,100 Sound13=..\GPWS4/DontSink.wav,100 Sound14=..\GPWS4/Glideslope.wav,100 Sound15=..\GPWS4/Minimums.wav,100 Sound16=..\GPWS4/Sinkrate.wav,100 Sound17=..\GPWS4/TerrainTerrain.wav,100 Sound18=..\GPWS4/TooLowFlaps.wav,100 Sound19=..\GPWS4/TooLowGear.wav,100 Sound20=..\GPWS4/TooLowTerrain.wav,100 Sound21=..\GPWS4/WhoopWhoopGlideslope.wav,100 Sound22=..\GPWS4/WhoopWhoopPullup.wav,100 Sound23=..\GPWS4/Windshear.wav,100 Sound24=..\GPWS4/SoftClick.wav,100 Sound25=..\GPWS4/ApproachingMinimums.wav,100 Sound26=DH_CRJ\CRJ_Stick_Shaker.wav,100 Sound27=DH_CRJ\CRJ_StallWarning.wav,100 Sound28=DH_CRJ\CRJ_Stick_Shaker_off.wav,100
- Model.cfg for the POSKY model:
Code:normal=OSXCRJ700 interior=crj_interior
- Eyepoint for the POSKY model
Code:[Views] eyepoint=-1.5, -1.65, 4.35
- I also replaced the autopilot section with the one from the default CRJ.
- Autoflare woked perfectly.
- The FSX native model of the CRJ can be obtained from hop_posky_crj702.zip (on Flightsim)
- Custom engine sound sets can be found all over the place
Other than that, very good work all around and a lot of potential for further realism improvements.

Click on the cockpit image in my signature.Hi Dave,
Thank you for your work. But how exactly can I download this?