dave hoeffgen
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First the idea was to bring a working FMC into the CRJ Cockpit. So I ported the default model into Blender. But Animations and a lot of modeling to shading had to be redone anyway and slowly this project became sort of a playground for gauge writing and tweaking and coding new animations in modeldef.xml. Now it's been one and a half years of occasional work.
At the moment the Cockpit includes the following additional gauges:
as well as some mapping errors and other issues fixed (this little knob is now actually moving with the yoke
)
No outstanding vidual improvement here, this is rather focused on increased functionality.
A more edetailed demonstration of the reworked MFD may come soon.
What do you think?
At the moment the Cockpit includes the following additional gauges:
- independent Eicas and Navigation Displays (tweaked defaults),
- The FMC by Garrett Smith,
- The GPWS by Rob Barendregt,
- A stick pusher and
- an auto land routine (self coded)
- independent left and right wiper animations,
- accordingly rain affected wind shields with wiper traces (WIP, if the wipers are moving of course),
- sliding rudder pedals with animated toe brakes,
- additional moving switches, such as the APU Hydraulics switch and the stick pusher switch
as well as some mapping errors and other issues fixed (this little knob is now actually moving with the yoke
No outstanding vidual improvement here, this is rather focused on increased functionality.
A more edetailed demonstration of the reworked MFD may come soon.
What do you think?



