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Default gas station impossible to delete.

I'm working on a msfs 2020 regional airport and i have already did many modification on it but the problem is that I can't clear the gas station by default which I think is not located in the right place.
I already try with polygon exclusion rectangle nothing to do, the gas station is always there.
i have looked at airport properties options but find no gas station delete.
Someone have a solution?
 
I assume that you do mean polygon and not exclusion rectangle. What are your settings on the polygon? I do know that exclusion rectangles don't work. They appear to be broken ATM.
 
If you look in your project folder, the list of properties for your airport's polygons are found in:

<Polygon name>.xml

<Polygon Name>.shp
can be viewed in either ARCGIS or any app that imports ESRI files. My version of Excel reads DBF files, so I don't bother looking at the actual polygon in ARCGIS. The file <Polygon Name>.dbf has one record for each polygon in the project and displays each variable's setting corresponding to the structure provided in <Polygon name>.xml. The settings should match up against the settings in the SDK Scenery Editor.

You could try just excluding MS and OSM buildings, but I haven't had any trouble using individual polygons to hide buildings.
 
Is this the same problem that another user just asked about?

https://www.fsdeveloper.com/forum/threads/exclude-refuelling-stations.449307/

Sorry, I thought that you meant the autogen petrol/gas stations for cars that scattered throughout the game. If you mean the equipment that accompanies the parking type called "fuel", maybe it can be deleted here:
XML:
<DeleteAirport
            deleteAllApproaches="FALSE"
            deleteAllApronLights="FALSE"
            deleteAllAprons="TRUE"
            deleteAllFrequencies="TRUE"
            deleteAllHelipads="TRUE"
            deleteAllRunways="TRUE"
            deleteAllStarts="TRUE"
            deleteAllTaxiways="TRUE"
            deleteAllBlastFences="FALSE"
            deleteAllBoundaryFences="FALSE"
            deleteAllJetways="TRUE"
            deleteAllControlTowers="FALSE"
            deleteAllDepartures="FALSE"
            deleteAllArrivals="FALSE"
            deleteAllPaintedElements="FALSE"
            deleteAllLightSupports="FALSE"
            deleteAllTaxiwaySigns="FALSE"
            deleteAllILSs="FALSE"
            deleteAllTerminalWaypoints="FALSE"
            deleteAllTerminalNDBs="FALSE"/>

Just thinking out loud here... I would try deleteAllTaxiways="TRUE". I would hope that taxiways deletes all the taxiway links and points for the default airport. Since the parking spots are taxiway points, maybe they can be deleted. If the fuel parking is deleted, maybe the fuel filling station object will disappear also. Or not. :confused:

In any case, unless one wants to the preserve information from the stock airport, all these items should be set to TRUE.
 
Hello Jay and Beaulac, i cant find the XML file where you can edit the fuelstation away, pls throw some light in the dark ;) thanks in advance
 
Hello Jay and Beaulac, i cant find the XML file where you can edit the fuelstation away, pls throw some light in the dark ;) thanks in advance
You cannot edit it away per se. When you create an airport, in the airport object properties at the bottom of the list is "Delete Airport". In there is a selection to delete taxiways (and parking spaces, basically everything to do with taxiways). Select that. Then you'll have to rebuild all the taxiways and parking spaces for the airport.

When ADE is released, he usually is able to read and load a whole airport, so you don't have to rebuild everything, but I imagine that is at least a few months away from release.
 
I've also faced this issue.
The solution is to create "airport" and delete all items. You will lost all airport data and need to create a new airport from scratch.:(
The default fuel station will be gone.
 
Thanks Zurib ;O)
by the way, do You know if the blue taxi-light objects (lamps), are "set to show" in the build taxiway process, ore are they just objects that can be excluded
 
Thanks Zurib ;O)
by the way, do You know if the blue taxi-light objects (lamps), are "set to show" in the build taxiway process, ore are they just objects that can be excluded

It depends on how the "blue Lights" were created. In most situations with the default airports, they're most likely the taxiway lights option turned on with the taxiways (these would be the stupid lights in the middle of aprons)... So by "deleting" taxiways, they'll disappear as well. If that doesn't do it, then they are probably associated with the aprons, so "deleting" aprons will take care of those. I'm imagining apron lights are less obnoxious?

If those options don't work, then they are probably objects, so an exclusion rectangle might work, maybe not, just as roads and streetlights can't currently be excluded.
 
It depends on how the "blue Lights" were created. In most situations with the default airports, they're most likely the taxiway lights option turned on with the taxiways (these would be the stupid lights in the middle of aprons)... So by "deleting" taxiways, they'll disappear as well. If that doesn't do it, then they are probably associated with the aprons, so "deleting" aprons will take care of those. I'm imagining apron lights are less obnoxious?

If those options don't work, then they are probably objects, so an exclusion rectangle might work, maybe not, just as roads and streetlights can't currently be excluded.
Hej Again, Yes, the blue taxilights are set in the Taxiway selection menu when creating the new airport ;) Take Care
 
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