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Arno,
If I understand the SCASM Surface Type command method...
_w-b


<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 9/3/2011 -->
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<Airport
country="United States"
state="Wisconsin"
city="Delavan"
name="Lake Lawn"
lat="42.6341250166297"
lon="-88.6011305451393"
alt="299.008M"
magvar="2"
trafficScalar="0.7"
airportTestRadius="5000.0M"
ident="C59"
>
<Aprons>
<Apron
surface="CONCRETE"
drawSurface="TRUE"
drawDetail="TRUE">
<Vertex
lat="42.6417044642742"
lon="-88.6014825836115"/>
<Vertex
lat="42.6416412572568"
lon="-88.6004961210392"/>
<Vertex
lat="42.628304567801"
lon="-88.6023401197018"/>
<Vertex
lat="42.628304567801"
lon="-88.6031119683102"/>
</Apron>
</Aprons>
</Airport>
</FSData>
Header( 1 42.6417044642742 42.628304567801 -88.6031119683102 42.628304567801 )
LatRange( 42.628304567801 42.6417044642742 )
Area( 5 42.6349887142832 -88.6018576981657 22 )
RefPoint( 7 : 0.1 42.6349887142832 -88.6018576981657 v1= 2000 v2= 2000 )
SenseBorder( :t0
307 7463
1115 7393
-395 -7428
)
:t0
SenseBorder( :t1
307 7463
-395 -7428
-1027 -7428
)
:t1
:st
SurfaceType( 0 20000 20000 0 )
EndA



As far as I know, the only SCASM method is Arno's ModelConverterX as described above.
For the platform method, simplify the shape as much as possible. Try to use only the hardened surfaces. The idea is to get the polygon count down as far as you can and still achieve your goals.
_w-b