This was mentioned earlier in the "Installing custom autogen configuration" thread, but since it wasn't really on topic, I'm opening a separate thread here. I've added the below quotes from the previous thread.
Would it be reasonable to add such a feature to the scenProc wishlist?
(I use tiny veg rectangles BTW which represent just a single tree as opposed to polys).
I recall you (or someone else) mentioning that previously, but couldn't find an exact source. This is even more off topic, but I was wondering if Arno could make the DETECTFEATURES step in scenProc output small vegetation rectangles for each tree instead of larger irregular polygon areas. The small rectangles seem more precise than the polygons, and it seems appropriate since scenProc seems to detect each tree individually (based on the texture filter editor display).
We are going a bit off-topic here, maybe we should do the vegetation discussion in a new thread and keep this one for merging configurations?
From my experience the detect feature logic doesn't really detect individual trees. Especially for a forest area you won't get each tree detected, you just get the area where the trees are. So that's why it outputs polygons now.
But I guess you could try to filter out the polygons that have only 4 vertices and have a small area (exact area depends on your border setting). These could then be represented by a rectangular vegetation object and the others with a polygonal vegetation object.
Would it be reasonable to add such a feature to the scenProc wishlist?









