Vitus
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Hey folks,
I took all your input in and started working around this issue in the way most of you suggested: by overriding the throttle axis in the gauge. But now I'm wondering if there's a best-practice for the overrides of the controls. The obvious issue is the tug-of-war between the joystick control and the gauge and what I don't want is any spikes in the throttle due to it. So at what point and how should the throttle axis being read and set?
Right now I am using the gauge event system to read the current throttle setting on change and pass the value to an LVar that represents the lever in the sim. I do my manifold pressure calculations in my regular update cycle and in the same function pass the value back to the throttle axis. I was wondering if that's really the most efficient way to do it, or if there's some other solution for it (maybe using simConnect?).
I took all your input in and started working around this issue in the way most of you suggested: by overriding the throttle axis in the gauge. But now I'm wondering if there's a best-practice for the overrides of the controls. The obvious issue is the tug-of-war between the joystick control and the gauge and what I don't want is any spikes in the throttle due to it. So at what point and how should the throttle axis being read and set?
Right now I am using the gauge event system to read the current throttle setting on change and pass the value to an LVar that represents the lever in the sim. I do my manifold pressure calculations in my regular update cycle and in the same function pass the value back to the throttle axis. I was wondering if that's really the most efficient way to do it, or if there's some other solution for it (maybe using simConnect?).