Pyscen
Resource contributor
- Messages
- 3,040
- Country

Hello Everyone,....
I just wanted to point out the the DirectX Texture Tool has some interesting quirks, for instance...
If you add mipmaps and the Texture also has an alpha channel... make sure you add the alpha to each mipmap individually... just adding it to the texture doesn't add it to all mips. So heads up!
I just wanted to point out the the DirectX Texture Tool has some interesting quirks, for instance...
If you add mipmaps and the Texture also has an alpha channel... make sure you add the alpha to each mipmap individually... just adding it to the texture doesn't add it to all mips. So heads up!


