I plan to do the newest version of the Matt Smith Box, so after.....i like the new one. I must admit, I am having some huge trouble with trying to get the texture to display like I have it in the UVW Unwrap modifier. It just shows up like it wasn't mapped at all, showing the white spaces in between the pieces on the texture layout, and looking way out of proportion(bigger). I even went as for as deleting everything but the base (13 polys), uvw unwrap with the .BMP, then deleting the material and reapplying the material in .DDS format, even though it doesn't show up in Gmax, and then exporting that. Same image appears in fsx on the base, even with resolution and dimensions changed. Anyone have a similar problem, or know the solution?
I'm using FSX Gmax Gamepack
The picture is of the base after i uvw unwrap, change to editable poly and export. You can see the blue wood panel enlarged and seemingly unmapped.