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By road lines, I mean vehicle road lines, mainly behind the airport, at the autopark area, etc.
In ADEX the lines of the Vehicle Link tool are not the lines I want, I want right-left edges, solid, center lines sometimes dashed, sometimes solid and WHITE for sure. And also curved at some places.
I could not find an easy solution for this aim. I did this: First I made the asphalt roads, squares etc. by using asphalt textured Vehicle links (without lines) + asphalt textured aprons with ADEX. Afterwards I placed a model (mdl) of a big plane(size app. 500x1000 m) , with texture (white lines) with alpha hand-drawn in Photoshop with Pen tool etc. on top of these asphalt roads.
With this method I made some trials (in fact this method takes too much time), result is not so bad.. The difficulty is that you have to place this plane very very precisely, although I had made some helper shapes, etc. because the plane is so big, the positioning is not very precise, for example the center line of the road sometimes is not just centered, moreover, I have used a DXT5 texture with size 4096x2048 with mipmaps (12 mb! ) , but indeed when you come very close, the resolution of the lines are not so good. (compared to the default highway lines)
The question is, does anyone have a better idea?
In ADEX the lines of the Vehicle Link tool are not the lines I want, I want right-left edges, solid, center lines sometimes dashed, sometimes solid and WHITE for sure. And also curved at some places.
I could not find an easy solution for this aim. I did this: First I made the asphalt roads, squares etc. by using asphalt textured Vehicle links (without lines) + asphalt textured aprons with ADEX. Afterwards I placed a model (mdl) of a big plane(size app. 500x1000 m) , with texture (white lines) with alpha hand-drawn in Photoshop with Pen tool etc. on top of these asphalt roads.
With this method I made some trials (in fact this method takes too much time), result is not so bad.. The difficulty is that you have to place this plane very very precisely, although I had made some helper shapes, etc. because the plane is so big, the positioning is not very precise, for example the center line of the road sometimes is not just centered, moreover, I have used a DXT5 texture with size 4096x2048 with mipmaps (12 mb! ) , but indeed when you come very close, the resolution of the lines are not so good. (compared to the default highway lines)
The question is, does anyone have a better idea?
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