=rk=
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Hello, I have created a animated model in FSDS to represent a hold short light. I used two images of an illuminated lens, superimposed over the light fixture with dark lenses. I used key frame animation to alternately 180 degree reverse the lenses every 10 frames. As the back of the lens is untextured, the effect is that each lighted lens disappears for the duration of 10 frames.
When I import the model with .fsc extension into ModelConverterX, everything works as expected. However, when I compile as a .mdl, MCX strips the animations. When I export from FSDS as an .x file or .mdl, the animations are lost before opening in MCX. Additionally, FSDS refused to compile with XToMDL, so I switched to MakeMDL and it compiled.
Is there a solution? Is it buggy code? Superficially, it looks more like an issue with the Microsoft compilers than FSDS. I'll attach the working FSDS file..
When I import the model with .fsc extension into ModelConverterX, everything works as expected. However, when I compile as a .mdl, MCX strips the animations. When I export from FSDS as an .x file or .mdl, the animations are lost before opening in MCX. Additionally, FSDS refused to compile with XToMDL, so I switched to MakeMDL and it compiled.
Is there a solution? Is it buggy code? Superficially, it looks more like an issue with the Microsoft compilers than FSDS. I'll attach the working FSDS file..