Thanks Jon, I hope you keep the support as its helpful and easy to use, thanks.
I use mdl's, some download from google sketchup, from free sceneries and some from purchased sceneries. I never publish them specially the one I purchased.
I use bgl2xml and BglAnalyze to disassemble to get the xml amd mdl files. I use modelconverterx to covert the mdl if needed.
the I use Your beautiful ADE Airport Design Editor 178 library object manager to import the mdl, i use google earth to get the coordinates of the objects i want.
I use the ADE to place the object and fine tune if needed and compile the airport, I get the bgl, xml and bgl_cvx files.
I create a folder with the name you want, i create folder name (scenery), inside scenery folder I create two folder, globel and world
inside global folder i create scenery folder and place the modelLib and inside scenery folder I place all my textures.
inside the worl folder i create a scenery folder and place the free bgl file created by the ADE.
I use auto json generator (thanks to the publisher) to create the layout.json, and for the manifest.json I write it my sel in notepad and save it.
manifest.json
{
"dependencies": [],
"content_type": "SCENERY",
"title": "name of the folder you createdt",
"manufacturer": "",
"creator": "fattah",
"package_version": "0.1.0",
"minimum_game_version": "1.18.14",
"release_notes": {
"neutral": {
"LastUpdate": "",
"OlderHistory": ""
}
}
}
--
place layout.json and manifest.json i the first folder with the scenery folder
you can download autojson at
https://github.com/nestal/autojson