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MSFS20 Editing Custom Arport

Messages
19
Country
bahrain
Hi all,
Need help please, I have created OBBI airport all seem to be fine accept for jetway, I placed it a bit far from the terminal.
if there a way to move the jestway within msfs 2020 without rebuilding the airport again as it took me very long to get this far with it.
Appreciate if anyone can help me.
Thank you all and best regards
 
By move do you mean their physical position or animating them so they move when a plane is at the parking spot?
 
many thanks for your reply, I want to move to physical position, the jetway not touch the terminal, they are static jetways, sorry I don't know how to place moving jetways. I appreciate your help
 
OK - this is how ADE 2020 handles jetways http://scruffyduck.org.uk/ade_2020_help/Jetways.html This assumes the jetway has two components; A sim object and a library object.

If the jetway is purely a library object then select it in ADE and drag it to the desired location next to the terminal. You may need to make adjustments to get the final position

If you set up the project in ADE for two way editing: http://scruffyduck.org.uk/ade_2020_help/TwoWayEditing.html then you can actually move the jetway in the sim Dev Mode and sync it back to ADE
 
Many thanks for your help, appreciated.
I tried devmode but no luck cos had no idea to do it so I built a package againg in ADE MSFS_2020 but this time it got worst, now I have double, the terminals in top of eaxh other and the jetway side by side.
don’t know what went wrong as you can see from the pick. i think i am stuck
 

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Hi Jo,. thanks again for all you help, highly appreciated.
I just sent you an email with project files.
thanks again and best regards
 
Just a question with the double ups… did you remove the old package from the Community folder? If you created a new project and put that package in the Community folder and the two are essentially the same then that can cause seeing two things and stuff in the wrong place
 
I have the backup so will look at it shortly
 
I am not sure exactly what I am looking at. There are two zip files in the wrapper that you sent

1631515097851.png

The first appears to be an ADE 2020 project file which I can load and gives me this

1631515221794.png


This does not contain any objects or jet ways that I can tell (other than two windsocks) There is nothing in the package sources which refers to custom user models so I assumed there are none


The second zip (export.zip) I assume is what is going into the Community folder. It appears to contain mdl files which ADE does not support. You have multiple modelLib.bgl files in there also. When I try to load the airport bgl file from scenery\world\scenery I get a XML schema error

1631515753283.png


Sorry I am not much help at the moment but I am not sure what I am looking at.
 
Thanks for all your help, highly appreciated, you are great help. I think it my fault cos I don’t know how to create ModelLib and library files, I just used librarycreatorxml and change the names to modelin.bgl/xml and library.xml/bgl.
What and is the best way to create the two files so msfs2020 recognize it.
when I use Airport Design Editor 178 to create the airport and use ModelConverterX to place the objests than join all xml files together and than use the bglcomp to compile the bgl than it show up in msfs 2020.
Thanks again and best regards
 
Hi Jon, I gave up creating my scenery with msfs 2020 as it took so long and nothing happened.
so last night stared new project but this time using Airport Design Editor 178.
I created the airport and placed all object and compiled the scenery, Walla, all great as you can see from the pics i uploaded.
Thanks again for great program and it’s much easier than creating scenery using msfs 2020 project.
Maybe you can update the Airport Design Editor 178 to do more things.
Anyway, thanks for all you are doing for the community and best regards
 

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Well if it worked for you then great but ADE 1.78 does not support MSDS. ADE 2020 supports MSFS and follows the rules and processes needed to create a package for it
 
I understand what you are saying,
If ADE 178 doesn’t support MSFS 2020 and how all my airport/ scenery and all objects showing in MSFS 2020, please see the pics,
I took a flight and took those pics after landing. Maybe am lucky or somehow it does support the sim.
Thanks and best regards
 

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I have not tried to add a FSX/P3D airport to the community folder in MSFS so I can't say whether it would work or not. What I do know is that the format for MSFS bgl files is different than that for earlier sim versions. You could be lucky but I can't be sure,
 
Thanks Jon, you are the creator of ADE programs, I feel it will make life easy for all if you can look into this and tweak your latest ADE and for me I did another Bahrain airports (OBKH) and used same method and it work fine with all scenery objects showing, the only thing I had to do is to change the airport alt and magvar, FSX is alt=15.24 magvar=-2 and msfs is alt=20.269 magvar=-3

if it’s working for me it should work for everyone, thanks to you and ADE,

Best regards
 
Thanks Jon, you are the creator of ADE programs, I feel it will make life easy for all if you can look into this and tweak your latest ADE and for me I did another Bahrain airports (OBKH) and used same method and it work fine with all scenery objects showing, the only thing I had to do is to change the airport alt and magvar, FSX is alt=15.24 magvar=-2 and msfs is alt=20.269 magvar=-3

if it’s working for me it should work for everyone, thanks to you and ADE,

Best regards
Are you using mdl models? We don't know how long there will be support for them.
 
Thanks Jon, I hope you keep the support as its helpful and easy to use, thanks.
I use mdl's, some download from google sketchup, from free sceneries and some from purchased sceneries. I never publish them specially the one I purchased.
I use bgl2xml and BglAnalyze to disassemble to get the xml amd mdl files. I use modelconverterx to covert the mdl if needed.
the I use Your beautiful ADE Airport Design Editor 178 library object manager to import the mdl, i use google earth to get the coordinates of the objects i want.
I use the ADE to place the object and fine tune if needed and compile the airport, I get the bgl, xml and bgl_cvx files.
I create a folder with the name you want, i create folder name (scenery), inside scenery folder I create two folder, globel and world
inside global folder i create scenery folder and place the modelLib and inside scenery folder I place all my textures.
inside the worl folder i create a scenery folder and place the free bgl file created by the ADE.
I use auto json generator (thanks to the publisher) to create the layout.json, and for the manifest.json I write it my sel in notepad and save it.
manifest.json
{
"dependencies": [],
"content_type": "SCENERY",
"title": "name of the folder you createdt",
"manufacturer": "",
"creator": "fattah",
"package_version": "0.1.0",
"minimum_game_version": "1.18.14",
"release_notes": {
"neutral": {
"LastUpdate": "",
"OlderHistory": ""
}
}
}
--
place layout.json and manifest.json i the first folder with the scenery folder
you can download autojson at https://github.com/nestal/autojson
 
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