Hi Ken:
Since you now have the
C39 P3Dv4 MDL (packaged as a scenery library object and placed via BGLComp) so that it appears above the FSDT FSX MDL-based
C32 marker, you now have the task of changing the Material attributes in MCX Material Editor.
HI Gary,
I forgot to tell you that I've corrected the problem I was having regarding that black box with the C32 show through. I think it was because I was importing a C39.bgl file rather than using the C39.mdl file, if I remember correctly. There was one instance where I set my C39 several meters above the ground and I discovered that my C39 was transparent for some reason and I could see right through it, and I think that was why I kept seeing the C39 and the C32 all displayed at the same time. Another reason for the C39 and the C32 being displayed at the same time was because the GPW was not making any changes in the altitude I put in. I could put in 5 meters AGL, and it would not make any changes and it was right on the ground as always. The only way I could get my C39 to display on top of the C32 is that I had to use the Convert and Place Object Wizard. The Ground Poly Wizard would not do anything except place my coordinates. That was the only thing it would do. So why is it that my Ground Poly Wizard is not making these attitude changes as well as the scale? Am I doing something wrong?
I suggest that you refrain from further efforts to change the 'Z-Bias' and 'Layer' settings, since your C39 object is now 'visible' AGL, and instead now focus on trying to implement appropriate Material attribute settings to make the mapped texture Material for your C32 object display properly above the FSDT C32 marking.
Probably not. When you say "Material Attributes Settings," is that the information shown in the large window on the right when I make a selection on the left under Properties?
When you say to implement appropriate Material attribute settings, are you saying to set my C39 material settings with that of the FSDT KDFW_DET10.DDS material settings so that they match, or are identical? If not, then what do you mean, or what do I do to set the appropriate material settings?
You may wish to do that by importing your P3Dv4 MDL-based
C39 object and the FSDT
C32 object into (2) side-by-side MCX windows.
Okay, I've tried this before replying here, and is this what you mean and did I do it correctly?
I imported the KDFW_sett07_sf.mdl file into one opened MCX and my C39 in another opened MCX. Now, to make the information show up, I had to select one of the items on the left in Properties. I selected the KDFW_DET10.dds. I then set my settings in the C39 to match that of the KDFW_DET10.dds.
You are working with a P3Dv4 MDL-based C39 object (packaged as a scenery library object and placed via BGLComp), so its BGL should be located within a local \Scenery sub-folder paired with a \Texture sub-folder containing any mapped texture Materials.
The top level folder that those local paired sub-folders are located in, should be added as a new 'active' Area, and positioned physically above any FSDT Area ...in the P3Dv4 Scenery Library GUI stack of Area layers.
That could be the problem and I've thought about that. But let me show you something that you may not be aware of, since you do not have P3Dv4. Unless there's another way to do it, P3Dv4 will not allow me to place my active Area above the FSDT. See this screenshot:
As you can see, I have KDFW Ground Poly highlighted. Everything above this are the FSDTs or Flightbeam airport Sceneries. These
cannot be selected nor edited using the Scenery Library. Notice that the boxes are grayed out. I assume this is what you're referring to when you talking about the active areas.
I've mentioned earlier about a Folder that's located in the Documents Folder called Prepar3D v4 Add-ons and here's a screenshot:
When I open the Fs Dream Team KDFW Folder, there's an addon xml file show here:
Here's what the xml file shows when it's opened:
Notice in this xml file, it shows the addon name, the addon description, the addon category, and the paths for both the Scenery and the Texture folders which is C:\Addon Manager\FsDreamTeam\KDFW\Scenery, for the scenery folder. From what I understand, FSDT uses this method of add ons in their Sceneries. If I were to remove this xml file, it will wipe out the FSDT KDFW airport scenery as though it were not installed.
Now, the problem I'm having is that my C39 keeps disappearing as I've mentioned before. The C39 displays just fine when I first launch the simulator, and here's the screenshot:
To test this problem each time, I would go to Top Down view and zoom out:
I then put the sim in Slew Mode and move South just outside the KDFW airport boundary. Notice my red crosshair just outside the airport:
Now I slew back to my original position, at C39, and zoom in, and notice what's happened to the C39:
As you can see, my C39 is gone. I don't know if it was placed below the FSDT or if it just simply was written over by the FSDT Add On Manager. This is the strangest thing I've seen, especially when it shows up perfectly when the sim is first launched. I'm beginning to think that it may have been placed below the FSDT because I've tried this trick. I purposely raised my C39 5 meters, or so, above the ground and did the same test by slewing, going south outside the KDFW airport boundary, and returning, and my C39 was still displayed, but maybe slightly lower. But is was still displayed. This tells me that whenever I go outside the airport boundary, something is placing my C39 a little below the FSDT ground. As long as I stay within the airport boundary, it never happens and my C39 remains displayed. Could it be that since I did not used the Push and Pull tool to raise it a little bit in Sketchup, that may be causing my texture to flip or something? It doesn't seem like that would be the problem since it displays perfectly when the sim is first launched.
Anyway, I've tried those suggestions you posted above and it did not make any difference regarding the C39 disappearing, unless I did not understand you correctly or did not do right. But the texture shows perfectly so I guess this is no concern now.
By the way, I've read over your posts regarding using the open and close delimiters a few more times, and hopefully I got it right this time.
Ken.