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FSX EDMT - Tannheim Airfield

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198
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germany
Hi all,

after a while I am back with my new project: EDMT - Tannheim Airfield. Tannheim is well known for the international pilot meeting called Tanncosh. Last year we had over 5000! different airplanes and ultra light planes in Tannheim. Here som first impressions from the FSX version. Just to say it up front: there will be no FS9 version. Until now, I haven't found someone, who was willing or capable to convert my FSX version of EDJA Memmingen into the FS9 format. As I can't do it, there won't be a FS9 Version of EDJA nor EDMT. Sorry for that. :eek: :(

Here some first impressions of EDMT:
Tannheim1.jpg


and

Tannheim2.jpg


and

Tannheim3.jpg


and

Tannheim4.jpg


and

Tannheim5.jpg


still under construction but C&C are welcome.

cheers,

Demon
 
Servus Demon,

looks really nice. There are coming some nice memories up, since I have been in Tannheim by plane a couple of times (no, not Tannkosh, too busy for my personal taste..).

How are you making this high res grass textures? I would guess tiled base textures with a noise layer on it?

Grüsse,
Kai
 
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How are you making this high res grass textures? I would guess tiled base textures with a noise layer on it?

Most probably a high-res, generic detail1.bmp. :D

I think the one Demon uses is freeware from the makers of REX, but they come in many flavors. "Grass" and "ground detail" as search terms on the major flightsim sites will certainly find you some of them.


Also, great work Demon! Even if the airfield isn't necessarily my cup of tea (too small). :D
 
Most probably a high-res, generic detail1.bmp. :D

I think the one Demon uses is freeware from the makers of REX, but they come in many flavors. "Grass" and "ground detail" as search terms on the major flightsim sites will certainly find you some of them.


Also, great work Demon! Even if the airfield isn't necessarily my cup of tea (too small). :D

Hey Heretic,

thanks for answering the question. Thats right. There are many free hires ground details maps on the net.

And thanks for the nice words. Yeah, Tannheim is a smal airstrip but Tannkosh makes it an absolute highlight! :)

Those previews are rather bad due to early project state. I "planted" some green and it looks much better now. Also redefined the models and added some detail. All in all it is again fun to make that lil piece of scenery.

Is there a tool for making working hangar door animation with freequencies?

or any tutos?

thanks in advance,

Demon
 
Is there a tool for making working hangar door animation with freequencies?

or any tutos?

I think yes, but you can't compile them with XtoMDL. If you want conditional animations, you'll have to use FS9's MakeMDL.

At least that's what I know.



P.S: A link to your homepage in your signature would be nice. I wanted to check for any new versions of Memmingen but couldn't find anything without using a search engine. :D
 
Hi,

I think yes, but you can't compile them with XtoMDL. If you want conditional animations, you'll have to use FS9's MakeMDL.

At least that's what I know.

For conditional animations you can indeed best use the FS2004 gamepack and my CAT tool. That will allow you to have doors that open when you approach or set a certain variable. Unfortunately these things can not be done with the FSX gamepack.
 
how come they removed it in the FSX Gamepack? How dumb is that? How do i make then those anims without the 2004 sdk? anyone any clue?

Cheers,

Demon
 
Hi,

Well, it was not really in the FS2004 gamepack either. But the community found out how to modify the files to make it possible. In the FSX MDL format those tweaks are no longer possible. So it is not that they removed a feature, officially it was never possible.
 
Thanks Arno for the quick reply. Hmm, that means I need to get the 2004 SDK to save the MDL so I can tweak and use the tools?! Thats at least an approach. Thanks so far...

Cheers,

Demon
 
Hi,

The FS2004 gamepack can be downloaded from the download section here at FSDeveloper. So that should not be too hard to get.
 
That's really nice! I'll have to take the chipmunk down there and have a looksee when it's done.
 
It does look nice.
I think it would be very good if you put ground poly with detail concrete/asphalt texture to the roads and parking. If you have time you can make interior of the hangar, it will make more real. Keep up good work.
 
Thanks for your reply. Yes you are right, there is potential for more realism. Hangar life is on the way. But I´m no FTX-Designer and although I am familiar with the ground poly issue, I am messing around with the asphalt tiling. I worked with Bill Womacks tutorial, but was never satisfied. Once the textures looked blurred, then they were too sharp, or I had this ugly tiling like a checker board.
 
Stubenflieger, wow! Your scenery is looking really nice. Ground polys are with ADE not a big deal. Perhaps you put more small things like people, cars, beergarden stuff into your scenery. Think about using the flightport_lib. Write me a pm, if you need further informations.

Thomas
 
Hi Thomas, thank you for your friendly comment. I already had some experiences with ADE, but I was never happy with the options, the Programm delivers to create airport grounds. I think to get close to realism, I have to find a way with several layer techniques, based on a gmax ground poly work. This requires a lot of experience, which I do not have so far. Let´s see what happens next. Of course i will add some more life, like beergarden, playground. Due to my endeavour, to get the scenery recognizable, I think it´s not a deal for me to use third party objects, but to depict what I saw at the real airfield. Anyway thanks for the offer.
I´m not sure if I should deal with people, gras, seasons or further animations. For some this may be desireable elements, which otherwise causing a lot of efforts, time and reducing of Performance. At this time I am doing only one airfield a year. Maybe it´s a better deal to start the next Project very soon, to get the VFR-world more complex.

All the best
Andreas
 
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