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Hi all,
I'm still working on lighthouses lighting, and I experimented sort of a light beam (to be further attached to a rotating dummy box).
I am confused because my effect displays correctly when edited with FXEditor, but when I check it afterwards in P3D2 (using FXTool) it doesn't show at all. Even worse, I don't get the whole effect control panel as usual but a very shortened one, as if my syntax or stg was preventing all parameters to be displayed.
I double checked every line but found no mistake (and yes the textures used are present in the right \Effects\texture subfolder)
(Btw. what is weird too is that other effects taken from \Effects folder don't show either.)
What did I do wrong?
I'm still working on lighthouses lighting, and I experimented sort of a light beam (to be further attached to a rotating dummy box).
I am confused because my effect displays correctly when edited with FXEditor, but when I check it afterwards in P3D2 (using FXTool) it doesn't show at all. Even worse, I don't get the whole effect control panel as usual but a very shortened one, as if my syntax or stg was preventing all parameters to be displayed.
I double checked every line but found no mistake (and yes the textures used are present in the right \Effects\texture subfolder)
(Btw. what is weird too is that other effects taken from \Effects folder don't show either.)
What did I do wrong?
Code:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=Faisceau_phare_blanc
Radius=10000
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=1,1
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.5,0.5
X Emitter Velocity=0,0
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0,0
Y Offset=0,0
Z Offset=0,0
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=25
X Scale=0,1000
Y Scale=2,2
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.50, 0.50
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 180
Color End=150, 150, 100, 100
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=.5,.5
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=1,1
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=0.00, 0.00
Type=25
X Scale=1.00, 1.00
Y Scale=1.50, 1.50
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=2
Texture=Flash_Phare.bmp
Bounce=0.00
Color Start=200, 200, 255, 255
Color End=200, 200, 255, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1,1
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
