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Hello.
I have edited the original post to better represent the actual thread and its development.
I am currently developing the emergency medical helicopter service helipad in Stavanger, Norway with ICAO designation ENSX. It is a single building with connected platform and helipad on the roof. The project is considered to be my introduction to making scenery through the use of Sketchup and MCX, and will be the first of hopefully many other norwegian medical/police helipads.
I want to accomplish the following with the project:
-Use of PBR-textures to closely represent the area and its objects
-Closely resemble the actual main building
-Include surrounding significant buildings and viewable objects, in this case the hospital, nearby parking houses, and the emergency doctor building.
-Include night lighting, both windows and outside lights
-Custom made "helitrolley"
-Consider snow/season effects (Snow=OK. Comes automatically without any editing or specific settings. Rain=Not currently solved)
-Consider adding custom vehicles relevant to the main building (On hold. Not prioritized at the moment)
-Consider making the roads around the building as custom textures within the SDK
EDIT: Text from before 10.12.24
I am entirely new to FS development, but I've always wanted to contribute to the community so I started a couple of days ago designing a model which I would like to insert to the sim. I like 3D after making models in Sketchup by using public referance images such as streetview and satelite/topography images. I am currently using the free web-based version of sketchup to do the 3D design and texturing and Blender 3.3.9. Blender only for the msfs plugin part.
I am having a couple of issues with importing the model to msfs. I have tried to follow a couple of videos on youtube but the most relevant ones seems to old, or are difficult to follow for a noob. I don't understand the MSFS SDK and how each tool relates to eachother.
I have successfully imported the model (even though I do not understand how), but the textures are missing. I also have use a community addon which adds photogrammetry to the area, whereas I want to replace one of the buildings in that scenery.
From what I've mentioned above, I need some help going forward:
1: How do I transfer textures from Sketchup free to Blender and then on to MSFS? Do I need to convert textures somehow?
1-1: If it's not possible to successfully transfer texture files, may I get some directions on how to texture a Sketchup-model in Blender?
2: I need to make the building compatible with the photogrammetry e.g. by replacing/removing a certain area to make room for my custom building.
I have edited the original post to better represent the actual thread and its development.
I am currently developing the emergency medical helicopter service helipad in Stavanger, Norway with ICAO designation ENSX. It is a single building with connected platform and helipad on the roof. The project is considered to be my introduction to making scenery through the use of Sketchup and MCX, and will be the first of hopefully many other norwegian medical/police helipads.
I want to accomplish the following with the project:
-Use of PBR-textures to closely represent the area and its objects
-Closely resemble the actual main building
-Include surrounding significant buildings and viewable objects, in this case the hospital, nearby parking houses, and the emergency doctor building.
-Include night lighting, both windows and outside lights
-Custom made "helitrolley"
-Consider snow/season effects (Snow=OK. Comes automatically without any editing or specific settings. Rain=Not currently solved)
-Consider adding custom vehicles relevant to the main building (On hold. Not prioritized at the moment)
-Consider making the roads around the building as custom textures within the SDK
EDIT: Text from before 10.12.24
I am entirely new to FS development, but I've always wanted to contribute to the community so I started a couple of days ago designing a model which I would like to insert to the sim. I like 3D after making models in Sketchup by using public referance images such as streetview and satelite/topography images. I am currently using the free web-based version of sketchup to do the 3D design and texturing and Blender 3.3.9. Blender only for the msfs plugin part.
I am having a couple of issues with importing the model to msfs. I have tried to follow a couple of videos on youtube but the most relevant ones seems to old, or are difficult to follow for a noob. I don't understand the MSFS SDK and how each tool relates to eachother.
I have successfully imported the model (even though I do not understand how), but the textures are missing. I also have use a community addon which adds photogrammetry to the area, whereas I want to replace one of the buildings in that scenery.
From what I've mentioned above, I need some help going forward:
1: How do I transfer textures from Sketchup free to Blender and then on to MSFS? Do I need to convert textures somehow?
1-1: If it's not possible to successfully transfer texture files, may I get some directions on how to texture a Sketchup-model in Blender?
2: I need to make the building compatible with the photogrammetry e.g. by replacing/removing a certain area to make room for my custom building.
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