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Hi,
I use SAMM version 2.2.0.9, FSX Accel and Win 7-64.
I am new to SAMM and have already learned several things the hard way > by reading the manual ~ and experimentation.
I've run into some error messages that occur late during the FSX startup routine. I can comply with them easily; But I can't figure
out what to do to prevent them. In other words, how to enable the folder(s) to go where they should be going instead of the
need to copy the folder(s) manually to the required locations each time I convert an ac. Are all of the implied actions necessary
or am I perhaps doing something during the ac conversion process to cause what appears to be some redundancy or unnecessary
folder movement ? I have been copying the necessary texture files from my SAMM library to the ..\FSX\addon scenery\KLRF\texture
folder and of course after ADE compiles the airport the resulting scenery BGL file is updated in the KLRF\scenery folder. Then the
converted ac appears in FSX where I placed it with ADE. It is all black until I comply with the error messages and then it looks
good for the most part. No down gear and props all blurry > but i may have found a solution for prop and gear issues in another post here,
where I learned that I should be converting FS9 ac. If this is true then I should be able to create more realistic looking static ac in future.
Best to all,
Ken
I use SAMM version 2.2.0.9, FSX Accel and Win 7-64.
I am new to SAMM and have already learned several things the hard way > by reading the manual ~ and experimentation.
I've run into some error messages that occur late during the FSX startup routine. I can comply with them easily; But I can't figure
out what to do to prevent them. In other words, how to enable the folder(s) to go where they should be going instead of the
need to copy the folder(s) manually to the required locations each time I convert an ac. Are all of the implied actions necessary
or am I perhaps doing something during the ac conversion process to cause what appears to be some redundancy or unnecessary
folder movement ? I have been copying the necessary texture files from my SAMM library to the ..\FSX\addon scenery\KLRF\texture
folder and of course after ADE compiles the airport the resulting scenery BGL file is updated in the KLRF\scenery folder. Then the
converted ac appears in FSX where I placed it with ADE. It is all black until I comply with the error messages and then it looks
good for the most part. No down gear and props all blurry > but i may have found a solution for prop and gear issues in another post here,
where I learned that I should be converting FS9 ac. If this is true then I should be able to create more realistic looking static ac in future.
Best to all,
Ken