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Excluding in FS9

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125
Country
sweden
Hi!
I'm have tried to create exclude rectangles.
For example:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
   version = "9.0"
   xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
   xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
   <ExclusionRectangle
        latitudeMinimum = "59 23.00"
        latitudeMaximum = "59 24.00"
        longitudeMinimum = "15 56.00"
        longitudeMaximum = "15 57.00"
       excludeAllObjects = "TRUE" />
</FSData>

I have compiled the xml-file and put the generated bgl-file in the 'Addon Scenery/scenery' folder.
When I start FS9, nothing is excluded. At least I don't notice anything excluded.

What is wrong? Could this have anything to do with add-ons installed?
In the FS9 scenery library settings, I have moved the Addon Scenery to the first row (priority 1).
 
Last edited by a moderator:
Hi,

This should exclude things like 3D objects that are within the given coordinates, but I notice that it is quite a small area. With this XML exclude you can not remove things like mesh roads, etc. What kind of objects are you trying to remove?
 
I actually try to exclude autogen-trees. I found this code in the distribution of the ExcBuilder program by Paavo Pihelgas.
 
Same thread in ptsim forum

Hi, Markus

You posted that same issue in ptsim forum and told you solved with my post.

HTML:
I also tried an other suggestion in tread: http://www.ptsim.com/forum/topic.asp?TOPIC_ID=1002

I created a VTP2 poly 'Assembled 1182 grass",
which excluded an area. That compiled and worked OK.

What's wrong, now?

José
 
Hi Jose

Yes by using the SBuilder I did mange to create an exlude with a VTP2-polygon (but not with the Exclude-function).

But my question was why I can't create excludes with XML-code + BGLcompiler?
 
I seem to recall that excludeAll will remove autogen trees in FS9 but not in FSX.
 
Another Question on this exclude subject. If we can produce a bgl file with this code, would it not be possible to create an mdl file as well? I realise that I we would have to have a 'model' - but is it technically possible? The model could be an invisible square made with say FSDS? Then place it with EZ Scenery anywhere you like and watch the scenery disappear in front of your eyes!:)
 
Well I partly answered my own question - not the mdl question but the other way, using FSDS. It is possible to make objects disappear by making an invisible box or rectangle and then placing them with EZ Scenery. I also made a visible box the same size so that you can see where and what you are going to hide. I then switched from the visible to the invisible. The only thing that was not possible was as Arno said and that is the roads etc. This post should really be on the FSDS forum.
 
A 3D object will indeed cause autogen around it to dissapear. So it seems your invisible box does the same. But this is not the same as an exclude of course, as other 3D objects are not removed, just like roads, airports, etc.

Also, I think performance wise using a real exclude will be slightly better than using an invisible 3D object. But it might be useful when you are using EZ-Scenery.
 
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