I am only just starting with Blender having used gmax up to now and I understand there may be a problem exporting Collada (.dae) models from Blender when using the Cycles Render engine - as in Thraini's post "Three simple questions". To ease the learning curve, I'm trying to make a simple 6-sided dice - here's what it looks like in Blender:
After exporting, I import the .dae into MCX and find no texturing on the model. Dave Hoeffgen mentions using a 'bake' function, but on my 2.79 Blender, I can't locate this. I have to say there are several other functions that I haven't located - such is my ignorance at this time!
If you know of a 2.79 Blender tutorial that could help me with this texturing issue, I'd be most grateful to be pointed towards it - or any other advice that you think may be useful.
Many thanks - Dai.
After exporting, I import the .dae into MCX and find no texturing on the model. Dave Hoeffgen mentions using a 'bake' function, but on my 2.79 Blender, I can't locate this. I have to say there are several other functions that I haven't located - such is my ignorance at this time!
If you know of a 2.79 Blender tutorial that could help me with this texturing issue, I'd be most grateful to be pointed towards it - or any other advice that you think may be useful.
Many thanks - Dai.


