• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 Exported not showing in the SIM

Messages
137
Country
portugal
Hi,
I've been doing ground polygons with GP Wizard and I always chose FSX.
Now that I want specular to appear on the ground in V4, I have to select the option P3D V4.
I noticed that the polygons didn't appear in the sim.
I basically have: Layer 20 - Satellite Image also exported with GP Wizard, and Layer 24 - Ground.
Once I took the satellite image from the Scenery folder, the Ground appeared... But together, the ground doesn't appear.

I can't seem to figure what's causing the problem, since MCx doesn't say anything different in the reports.
 
Similar issue here. Its seems an incorrect order of layers. In top I have layer -4 covering everything else. if I export without this layer the others show up but in weird order. Please let me know if you solved it. I tried deleting the "-" symbol for layers with not success.

With de 1.4.0.0 e9bfd9b DEV 6/5/2017 it export the correct order of layers with the SDK V3.4 in the options but flickers all the ground polys.
 
Last edited:
were you able to work around the issue in any way?

I was not able to. For some reason it only works with FSX selected.
 
No. It seems to be some bug with the MCX because with a previous version and the same SDK exporters layers works in the correct order. The previous version issue for me its the flickering. I couldn't solve the flickering with any method.
 
May not be a bug in MCX, but a change from P3Dv3.5 to P3Dv4. Has anyone else complained about this issue?
 
It apparently displays in P3Dv4, but he says it flickers. So not fully functioning.
 
Therefore,... the cause could be the texture used or how it was created or how P3Dv4 is reading it.

I believe Arno has started his holiday,... soooo...
 
In the previous version I was able to export the ground polygons as P3D stated. from 0 to 50 with the "-" symbol and the P3D v.3.4 was able to read this order perfectly with no issues but the flickering. The new version of the MCX GPW with the P3D v4 compatibility exports (with the v3.4 SDK) for P3D V2 or V4 (as no V3 is available) and I just see in the P3D v3.4 the layer with the bias of -4 which is a satellite image covering everything and has alpha just in the borders so I can't see anything below that. If I export without this layer y can see the other layers which also have alphas with the order issue. For example some stains (-32) appear below the marks one (-30). I really don't know if it is an issue with the MCX. I read that the MCX sometime take the wrong SDK and the order must be different for the V4.

Besides the order I have no flickering.
 
I read that the MCX sometime take the wrong SDK and the order must be different for the V4.

Besides the order I have no flickering.
MCX never "takes the wrong SDK 'sometimes,'" once you have selected a path to a compiler, the path persists until the user changes it. If your working premise is that everything would work fine if MCX didn't sometimes select the wrong compiler, you should discard it.
The OP expressed an issue applying specular characteristics to a P3D V4 ground polygon and seems to have resolved that there is as of yet no specular functionality in P3D V4 ground polygons and probably will continue to use the FSX compilers until a solution is discovered. Until you are able to demonstrate that a previous version of MCX properly compiled a ground polygon for P3D V4 and is no longer able to do so as a more current version, the conclusion will have to remain that there is currently no ability to compile layered ground polygons for P3D V4 using the P3D V4 SDK.
 
Trying to compile ground layered polygons for V3 with the SDK V3 or V2. Is I said it worked for me the previous version in the order layered but not the flickering.

So you said that if I delete the specular option or texture should work? Theres a way to have layered ground polygons with specular for V3 or V4? Older SDK? Other methods?
 
Last edited:
No, but if you use the FSX compiler, the layered ground polygon will render properly in V4. This is according to the OP and also numerous reports, including V4 users observing my own (non layered) FSX compiled ground polygons.
 
No, but if you use the FSX compiler, the layered ground polygon will render properly in V4. This is according to the OP and also numerous reports, including V4 users observing my own (non layered) FSX compiled ground polygons.
Sorry to ask but the FSX compiler works with speculars maps?
 
I do not believe the FSX compiler supports specular textures. If you look at the product page for this scenery, you can see that it was compiled for P3D V3. I would observe that the specular definition seems spectacular. It would seem logical to assume that with enough diligence, you could produce similar with the currently available tools.

Commander-029.jpg
 
Thanks for the answer. I did some try and error with various SDKs. No matter what I do I get flickering with the old version of MCX and bad layer order with the new version of MCX. Can't find an explanation for this. I will try not to use specs to see if that is the issue. So far I have tried SDK 2.5, 3 and 4.
 
For me both with and without Specular nothing appears in the sim (according to Carlos, wrong layer order.)
Tried Converting with V2 and V4 SDK's, same for both...
Basically, only with FSX works...
(using the most recent version of MCX)
 
Also tried satellite with the new MCX and other layers with old MCX with both v2 v4 SDKs. Satellite always appear on top either if I change the layer number or positive layers. I think I new to find a way to eliminate flickering with the old MCX and SDK v2.5. Is the "best" result I can get with layered ground with specular maps.
 
Hi,

In the latest build the P3D v2 export option is exactly the same as the P3D option in the older builds. So that should give the same results. It will use either the P3D v2 or v3 SDK based on what is found on your system. The new P3D v4 export option uses the v4 SDK (because the MDL format has changed a bit).
 
Back
Top