hairyspin
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There is a new tool for exporting from Gmax to 3ds Max. FFG is a MaxScript-based tool and utility process which exports a scene from Gmax in a form readable by 3ds Max. Mesh, Gmax materials, UV mappings, smoothing, pivots, object names and hierarchy are exported, as are Gmax primitives (cube, cylinder etc). The output from the process has been tested in 3ds Max 2008 and 2011, and a Max 2012 user has reported a successful export.
The FFG process is a collaboration between Tom Faulds and Manfred Jahn based on the BFF script by Borislav 'Bobo' Petrov and we want to thank Bobo for his permission to modify the script.
The main limitation is the entire process has to exist in a 2GB memory space, so we don't expect a 350K poly model will export in a single pass: a 37K poly model did export successfully but the process took around 25 minutes in total, while 10-15K poly selections went quite quickly.
In addition, users should be aware that FSX materials do NOT export successfully and animations are unreliable at best. The script has animation export turned off by default, the user can experiment at his own risk.
edit: Please also note that bones are NOT supported.
The download includes :-
FFG 0_1_4.ms ............................... the MacroScript for Gmax
GMaxSLGRAB.exe ........................... the 'Grabber'
FFG_pp.bat and FFG_pp.exe ............ the post-processor batch file and executable
ICONX.exe .................................... Icon language runtime
readmeFFG.pdf .............................. user instructions
and is available here at FSDeveloper in the Resources section! http://www.fsdeveloper.com/forum/resources/ffg.80/
************************************************************************************
Please regard this as BETA software and let us know of any issues you may encounter.
THE AUTHORS ARE NOT LIABLE FOR ANY DAMAGE THAT YOU MIGHT INCUR AS A RESULT OF USING
THESE FILES. YOU ASSUME THE RISK OF USE.
************************************************************************************
The FFG process is a collaboration between Tom Faulds and Manfred Jahn based on the BFF script by Borislav 'Bobo' Petrov and we want to thank Bobo for his permission to modify the script.
The main limitation is the entire process has to exist in a 2GB memory space, so we don't expect a 350K poly model will export in a single pass: a 37K poly model did export successfully but the process took around 25 minutes in total, while 10-15K poly selections went quite quickly.
In addition, users should be aware that FSX materials do NOT export successfully and animations are unreliable at best. The script has animation export turned off by default, the user can experiment at his own risk.
edit: Please also note that bones are NOT supported.
The download includes :-
FFG 0_1_4.ms ............................... the MacroScript for Gmax
GMaxSLGRAB.exe ........................... the 'Grabber'
FFG_pp.bat and FFG_pp.exe ............ the post-processor batch file and executable
ICONX.exe .................................... Icon language runtime
readmeFFG.pdf .............................. user instructions
and is available here at FSDeveloper in the Resources section! http://www.fsdeveloper.com/forum/resources/ffg.80/
************************************************************************************
Please regard this as BETA software and let us know of any issues you may encounter.
THE AUTHORS ARE NOT LIABLE FOR ANY DAMAGE THAT YOU MIGHT INCUR AS A RESULT OF USING
THESE FILES. YOU ASSUME THE RISK OF USE.
************************************************************************************
Last edited: