Hi everyone!
I'm developing an heliport and I'm having some problems with regards to using custom meshes for the ground. The problem is that when using a custom mesh with the fake terrain material applied I couldn't find a way to seamlessly blend this custom mesh with the existing terrain.
I've tried with alpha blending, decals etc... with no luck. Using the albedo map with transparency was the one that gave me a close to perfect result but I get some artifacts in the transition zone, a sort of shadow, although I've checked "Don't cast shadow" in the material parameters.
Another problem that I'm having is regarding the rain effects and puddles when there's rain in sim. The fake terrain material is not producing the wet effect like the default terrain, even though I've read somewhere that this should happen. Do I need to do anything do make this effect work?
Thanks in advance.
I'm developing an heliport and I'm having some problems with regards to using custom meshes for the ground. The problem is that when using a custom mesh with the fake terrain material applied I couldn't find a way to seamlessly blend this custom mesh with the existing terrain.
I've tried with alpha blending, decals etc... with no luck. Using the albedo map with transparency was the one that gave me a close to perfect result but I get some artifacts in the transition zone, a sort of shadow, although I've checked "Don't cast shadow" in the material parameters.
Another problem that I'm having is regarding the rain effects and puddles when there's rain in sim. The fake terrain material is not producing the wet effect like the default terrain, even though I've read somewhere that this should happen. Do I need to do anything do make this effect work?
Thanks in advance.


