ground

  1. Pablo R.

    FSX How can I make "Physical" objects?

    Hello, I want to know how to make a real "Physical" object for FSX, that is actually there and where the airctaft can go over and NOT trough. I want to make a runway that way, so the aircraft actually rolls over it. Because if I use custom Ground Polygons, I have problems because the Runway...
  2. MOUSY

    P3D v3 [SOLVED] ADE does not compile GP with specular textures. (or bump)

    So the manual says include appropriately named textures as _bump, _detail and _spec in your textures folder of ADE and the P3D compiler will automatically include them in the material settings of your compiled GP BGL, but I have tested this on 2 different material templates and 2 different...
  3. MOUSY

    Detail texture replaces texture it's supposed to enhance.

    Unless I completely misunderstand detail textures, they're suppose to add detail when zoomed up close but leave the texture looking mostly unchanged when viewed at a distance. No matter what I try, any detail texture I add to my ground polygon completeley replaces the original. This is the...
  4. MOUSY

    Wrong Season Loads on Ground Poly

    I used MCX to add seasons to my Ground Poly. But whenever I reopen the BGL and set BGL_ZULU_DAY to anywhere between 335 and 31, instead of Fall textures, Winter is loaded. Same thing happens in sim. All other seasons work fine. Any ideas?
  5. Fern

    FSX - AI aircraft ground steering

    Hi, all I have a plane, my own creation, that flies just fine. It is a tail dragger and it steers on the ground just fine, too. But I made an AI traffic for it, and it doesn't steer well on the ground at all, curves way too wide. Following a tip that I don't know where I found, I used FSEdit...
  6. MOUSY

    Hiring Texture Artist for photorealistic work on Airport/Ground Polygons

    Requirements: - Create HD photorealistic textures for objects and ground polygons of small to medium sized (mostly Caribbean) airports (mostly from close up photographs, sometimes hand-made). - Ground polygons need to be high resolution with specular, reflection, dirt, skid marks, etc. -...
  7. T

    FSX [SOLVED] How to create the ground?

    Hi Everyone, I created the ground of my airport in Blender. You can see this "Mesh" in MCX here: http://bit.ly/2fG4GKY Later on I imported it as a Library Object into ADE and then I saw that the Mesh was flickering in FSX. It looked like on this thread...
  8. RIDZ_YSSY

    FSX Ground Shine mdl layer not aligned with fs2002 style poly

    Hi, Please forgive me if this has been answered. I have done my reading and still find an answer to it in detail. I have decided to go with the FSX gmax mdl ontop of the fs2002 style poly for the sun shine on the tarmac look which i think looks really incredible! however the layer on top does...
  9. J

    FSX About Landclass tile ground dimensions

    Hi guys Well, my question is included in the message tittle. Whatever the landclass resolution is, up to 4096, I guess it covers the same surface on the ground, perhaps depending on the latitude. So, I'd like to know more about this surface, say at a medium latitude of 45°, its value and/or how...
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