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I am stomped with no idea where to go next, so here goes!
Has anyone ever seen this before in MSFS working with Aerial Images? I am no newbe with Aerial Images. I have designed hundreds of them for FSX and P3D (all versions). I even did one for MSFS some time ago, but just for clarity, this is what I did.
I have cleared the area around the airport by erasing it so that the image only shows the airport grounds. The image does have an alpha channel; verified in GIMP. I have pulled the image into QGIS and I have georeferenced it. It fits perfectly into the BING ground layer in the QGIS program; even the colouring is correct! Nothing wrong up to this point. I then generate the XYZ tiles for the project and after that, I use Tiles2Bing to convert it for MSFS use. After compiling the airport and copying it into MSFS, the area around the airport where nothing is supposed to show, turns out much lighter than the rest of the default scenery. One can clearly see where the photoreal I used, starts, and ends as in the attached picture.
I have tried everything I can think of to fix this, but this issue remains! I read somewhere that using areal images in MSFS is not perfect and that Microsoft still needs to fix a lot in MSFS to make it work right. The thing is that I need to user an aerial image for this airport as the one in MSFS is years old and it has a nasty coloration issue through the middle of the default airport. The satellite images for this area were taken on different satellite passes and then seam where the one set of pictures ends and the other begins, runs right through the middle of the airport! Besides, I want to start using my own images as I really do not want to redo all my airports for the new MSFS!
If this is the way it works for now while MS fixes it, then I will leave it be, but I am curious to know if someone has found a fix for this.
Regards,
Has anyone ever seen this before in MSFS working with Aerial Images? I am no newbe with Aerial Images. I have designed hundreds of them for FSX and P3D (all versions). I even did one for MSFS some time ago, but just for clarity, this is what I did.
I have cleared the area around the airport by erasing it so that the image only shows the airport grounds. The image does have an alpha channel; verified in GIMP. I have pulled the image into QGIS and I have georeferenced it. It fits perfectly into the BING ground layer in the QGIS program; even the colouring is correct! Nothing wrong up to this point. I then generate the XYZ tiles for the project and after that, I use Tiles2Bing to convert it for MSFS use. After compiling the airport and copying it into MSFS, the area around the airport where nothing is supposed to show, turns out much lighter than the rest of the default scenery. One can clearly see where the photoreal I used, starts, and ends as in the attached picture.
I have tried everything I can think of to fix this, but this issue remains! I read somewhere that using areal images in MSFS is not perfect and that Microsoft still needs to fix a lot in MSFS to make it work right. The thing is that I need to user an aerial image for this airport as the one in MSFS is years old and it has a nasty coloration issue through the middle of the default airport. The satellite images for this area were taken on different satellite passes and then seam where the one set of pictures ends and the other begins, runs right through the middle of the airport! Besides, I want to start using my own images as I really do not want to redo all my airports for the new MSFS!
If this is the way it works for now while MS fixes it, then I will leave it be, but I am curious to know if someone has found a fix for this.
Regards,