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Is there an easy way to find an object inside a bgl and delete it, recompile it back from xml to bgl so this object does not show up?
I've noticed sometimes there are two entries for one object.
I am basically refering to objects without guid numbers. So all I have to go on is lat and long. This poses another problem I think----
Let's see if my assumption is correct: Each object has a footprint. This footprint has a "handle". If all my assumptions are correct, this handle is what determines WHERE this object is. In other words... the correct lat and long pertains to the location of this handle.
Soooooo- If I write down the lat and long of an object by placing my mouse over the middle of the object, I might not necessarily be writing down the correct lat and long. Right?
If so- Is there an easy way to find the object I might be looking for?
A pizza and 6 pack for a helpful answer! Bob
I've noticed sometimes there are two entries for one object.
I am basically refering to objects without guid numbers. So all I have to go on is lat and long. This poses another problem I think----
Let's see if my assumption is correct: Each object has a footprint. This footprint has a "handle". If all my assumptions are correct, this handle is what determines WHERE this object is. In other words... the correct lat and long pertains to the location of this handle.
Soooooo- If I write down the lat and long of an object by placing my mouse over the middle of the object, I might not necessarily be writing down the correct lat and long. Right?
If so- Is there an easy way to find the object I might be looking for?
A pizza and 6 pack for a helpful answer! Bob
