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I manually worked on the weightpainting and just checked and everything is finemaybe the weightpainting to parent the plane to the bones is not optimized?
That produced some weird deformations in my case too.
you can set the "Falloff" in the weight paint settings to "constant" to get a weight of "1" by one mouseclick. otherwise it depends of the distance from the mouse coursor to the vertecis how much weight it really gets.
Nope mine was fine in blender too but in msfs not.
Thanks Mike it helped a lot,
Hi, I tried but I can't figure how to bake and keep the frame that I want. The make makes the frames and a very weird positionTry to bake the animation after you set the sweet spot for start and end then you only get keyframes for that part.
Is that normal? I have tried by apply again the scale but same result"scale" : [
Having the same issue myself. I've started from scratch a few times. It would be create to compare a working gltf fileHi I tried again following a post talking about quaternion (wxyz) hopping it was that but I'm afraid it's not working so far...
Anyone send help ? lol
HiHaving the same issue myself. I've started from scratch a few times. It would be create to compare a working gltf file