- Messages
- 227
- Country

Hi everybody,
I use several small, flat ground textures or objects (e.g. houses, ruts or skidmarks on taxiways/runways) that sit on those flat textures. The textures have alpha channels so they blend into the ground around them.
How can I prevent these textures from flickering? I tried raising them a few cm off the ground, but that does not help. I've read that there is a material parameter like "z-testing" or something like that which could be set, but have not found that reference anymore. I am managing the library objects and their properties with MCX, that's why I ask here.
Also, these objects cast shadows under the transparent part of them when ground scenery shadow is turned on - does this have something to do with the problem?
Cheers,
Mark
I use several small, flat ground textures or objects (e.g. houses, ruts or skidmarks on taxiways/runways) that sit on those flat textures. The textures have alpha channels so they blend into the ground around them.
How can I prevent these textures from flickering? I tried raising them a few cm off the ground, but that does not help. I've read that there is a material parameter like "z-testing" or something like that which could be set, but have not found that reference anymore. I am managing the library objects and their properties with MCX, that's why I ask here.
Also, these objects cast shadows under the transparent part of them when ground scenery shadow is turned on - does this have something to do with the problem?
Cheers,
Mark

