• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Flickering Polygons

tgibson

Resource contributor
Messages
11,764
Country
us-california
Hi,

I have a set of semi-transparent polygons in FS9 that have oil spots on them that I can place on the tarmac at an aircraft parking place using Instant Scenery. I use a zbias attribute in the material to keep these from flashing.

When I convert these to FSX format using MCX it sets the transparency just fine, and I set the NoShadow to True to avoid seeing a shadow around them.

But at altitude these polygons flicker pretty badly. I tried using the ZBias setting in MCX, but that raised them up so you cannot see the aircraft wheels now underneath them.

Is there a technique similar to the FS9 zbias material setting, or do I have to live with flickering in FSX?

Thanks,
 
I did figure out a way - use them in the original FS9 format. The "FS9 transparencies punch holes in all objects" problem isn't present since they are lying on the ground and cannot occlude any other objects. I just need to remove anything from that library that needs to be converted to FSX for other reasons.
 
Hi,

No, fsx mdl files don't support the zbias command. That's why modelconverterx raises the object slightly. With p3d v2 the zbias command has been introduced again.
 
Back
Top