• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Foreign scenery objects origin?

Messages
8
Country
germany
Hello everyone.
Everyone who created stuff and has a community folder filled with addons knows what I mean. Inside the objects menu in the SDK there are now tons of objects from all the other sceneries. Is it possible to find out what addon scenery the origin of this is? So let's say I see some object I find interesting and therefore consider using it for my own scenery I obviously need to contact the author/creator of this object in order to ask for allowance to use it. Is there a way to show what is the scenery that it is originally coming from - and then easily find out who the author is - if you are in the SDK?

Thanks in advance

Cheers, Chris
 
Hi you can click in Scenery Editor on the object and in Properties you find the package name right under the GUID.
 
Back
Top