• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Found no Built Packages

Messages
16
Country
norway
Hi, I'm trying to edit a 3rd party airport for msfs. When I press Build Project, a window stating "Found no Built Packages" is triggered en nothing is being saved in my Community folder. Any help would be welcomed. Thank you
 
Can you confirm this is using ADE 2020; what version (MS or Steam) are you using and provide some screenshots of the error message(s)
 
Can you confirm this is using ADE 2020; what version (MS or Steam) are you using and provide some screenshots of the error message(s)
Hi Jon, ADE is Alpha_21 with HF5, sim version is MS, here's the screen. Thanks a lot for the reply
 

Attachments

  • Untitled.png
    Untitled.png
    306.6 KB · Views: 211
Last edited:
Go to Settings > Options > General and make sure that

Show Copy to Community Folder is not checked.

1662370246403.png


If it is checked then uncheck it and save the settings, close and restart ADE

If it's unchecked already then I will need to see that project
 
Go to Settings > Options > General and make sure that

Show Copy to Community Folder is not checked.

View attachment 83859

If it is checked then uncheck it and save the settings, close and restart ADE

If it's unchecked already then I will need to see that project
Jon, now the window does not trigger but no project gets saved it the community folder with its .json files and scenery folder, etc.
 
Honestly, lately I couldn't get it to work. When pressing build, msfs opens the initial windows and stays open since an error triggers, and then ADE window with an error opens. Im using msfs SU9 and SDK version 0.18.0.0

here's the pics:
 

Attachments

  • Untitled.png
    Untitled.png
    480.1 KB · Views: 212
  • Untitled1.png
    Untitled1.png
    114.1 KB · Views: 198
Just deleted ADE folder and started fresh, installed the ade_2020_alpha_21_installer, HF4 and HF5. Now the Scenery is compiling with no errors. Don't know what was causing the errors but starting fresh was the solution. Thanks for the support.
 
SMH! First off, the "something went wrong" message, everyone gets that. It simply indicates that FSPackagetool.exe indeed ran, the simulator started, ran FSPackagetool and then stopped. Everyone sees it.

As to the other error, zoom in really close, to the lower right corner. There are about three small parking spots that have no taxi links whatsoever. This is not allowed, I forget if ADE will refuse to compile, but MSFS will surely reject the airport. Your latest version must have resolved the issue.
 
SMH! First off, the "something went wrong" message, everyone gets that. It simply indicates that FSPackagetool.exe indeed ran, the simulator started, ran FSPackagetool and then stopped. Everyone sees it.

As to the other error, zoom in really close, to the lower right corner. There are about three small parking spots that have no taxi links whatsoever. This is not allowed, I forget if ADE will refuse to compile, but MSFS will surely reject the airport. Your latest version must have resolved the issue.
thanks man, good tips
 
No problem, I think the reason you saw the "something went wrong" message for the first time, is that it simply closes after a normal compile. I forget that ADE is so slick and that the rest of us have to dismiss that notice manually. When your airport didn't compile, because of the unlinked parking, then the notice didn't close and therefore you thought the two were directly connected, but the connection is only indirect. This is just a guess, but it is something to watch for.
 
As Rick points out it helps to understand what is happening. First when you click Build ADE calls the fspackagetool. This starts the sim in a simplified mode and then runs the compilers (which unlike FSX and P3D are in the sim and not part of the SDK)

When the compile is run ADE displays a console window with the results of the build. IF the build is successful then a package is generated in the packages folder of the ADE project.

So the first checkpoint is to ensure that the build went without error. If there are errors they are shown in the console window and importantly no package gets build. So if you end up with no package found then chances are none was created and you need to fix things so it does build.

ADE does not automatically copy a package to the community folder and the message you saw is generated by some dodgy code which is why I suggested you turned off Show Copy to Community Folder.

The most secure way to get a package into the community folder is to copy it from the project packages folder into the sim community folder.

FYI http://scruffyduck.org.uk/ade_2020_help/BuildingtheProject.html
 
Jon, the only way to get the console is copying the .xml file created by ADE in ADE2020_Alpha_21, F20, Xml. And save it to C, MSFS SDK, Tools, bin. Where fspackagetool.exe is situated, and placing the .xml over this exe file. Then I get the console, but then I get this error in the pic
 

Attachments

  • Untitled.png
    Untitled.png
    58.8 KB · Views: 203

Attachments

First to your project. I was able to load it into ADE. I tried build and got the console window with an error indicating a missing value for the Creator. I added that, built it again and got a completed package.

I was able to load the airport bgl file back into ADE using the Tools > Open Files (Read Only) Function. This showed that the bgl created matched the input project. As far as I can tell there is no problem with the project itself other than the missing Creator Value which you should add if you want to get a proper build.

I had no issue with ADE calling fspackagetools.exe so I have no idea why you have a problem with it/ Other than perhaps you have an old SDK or have over written it.
 
Last edited:
Second to the original compiled project.. I created a new project using the airport bgl file (ADE 2020 does not handle terrain which appears to be in the second bgl.

I have no problems creating the project. building it, saving the package and loading back the package bgl file.

I am not sure what else I can do to offer help since I am getting what I expect. I did not load these into the sim but my read back of the built package usually finds problems. If you are getting a CTD on load then you need probably load the project into Dev Mode and see if that reports issues which ADE missed
 
Second to the original compiled project.. I created a new project using the airport bgl file (ADE 2020 does not handle terrain which appears to be in the second bgl.

I have no problems creating the project. building it, saving the package and loading back the package bgl file.

I am not sure what else I can do to offer help since I am getting what I expect. I did not load these into the sim but my read back of the built package usually finds problems. If you are getting a CTD on load then you need probably load the project into Dev Mode and see if that reports issues which ADE missed
Jon, thanks very much for the support man!. I'll try rebuilding with the value for the creator, I missed to input in more sceneries (bgl's) that tried to modify and was getting errors so this should fix the build issues for sure. Again thanks for your help. Wish you great weekend.
 
Last edited:
I think the decompilation of the brainshot version is the problem. Here's the manifest.json:
JSON:
{
  "dependencies": [],
  "content_type": "SCENERY",
  "title": "Neuquen Presidente Peron",
  "manufacturer": "brainshot",
  "creator": "brainshot",
  "package_version": "2.1.0",
  "minimum_game_version": "1.27.17",
  "release_notes": {
    "neutral": {
      "LastUpdate": "",
      "OlderHistory": ""
    }
  }
}
Note the "minimum_game_version": "1.27.17". I think this was made with the Beta.
 
Back
Top