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FS Design Studio

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us-nevada
I just purchased the Abacus FS Design Studio and learning a little but wondered if anyone here uses it and one question (of hundreds ha, ha) I have with their sample Ferris wheel. Is there a way to create night textures for it? I know how to create an L.M. file for buildings using other utilities like Paint.net.
 
Hi
Oh my where to start :) first up I hate to say this but your prob be better of spending your time in g-max....Having used fsds for well over 15 years I picked up ways to work around the limitations of the software.The amount of time needed to learn the software is about the same these days for g-max and fsds (steep learning curve)....You will get more out of g-max in the long run as it can be a stepping stone to 3dmax.
If you head strong and a bit of an S&M type :D and want to go down the low road ;)
Then abacus site has some good basic tuts
also http://www.daviator.com/
and finally every thing you ever wanted to know about fsds is here
http://www.aerodynamika.com/cgi-bin/yabb2/YaBB.pl
the sites not used much these days but its a great database that stretches back eons..the search is a bit of hit and miss but I can assure you its all there....
 
Well, thank you for your interest in my need. I have the free G-Max, is that the one your talking about? I would like to learn how to use it as well and it looks confusing as well right now I am just trying to walk through the samples with FS Design.With that where do I find some instruction maybe a begining project with G-Max?
 
My pleasure. I'll take this opportunity to give my standard advice I have for new modelers...
Pick a project you can actually finish. A simple GA plane that you like...simple panel, not a lot of moving parts. Then move up in complexity after you have mastered the basics.
 
That sounds like real good advice now where would I find such a model? See, I am lost.I think I need something like remember back in the 70's I had a Fox .35 stunt engine and bought a balsa wood and silk span model of a P63 control line model with instructions and put it together. I guess I need something like that
 
I guess what I am trying to say is I haven't a glue on where to start, just that I would like to learn how to use both G-Max and FSDS.
 
You need to pick one and go with it. If I were back at the starting line again FSDS would not be in the running at all. Blender would be a strong draw as it can do rendering...
 
I agree about FSDS after playing with it I just wanted to start somewhere. It at least gives me some samples and walk through. I open up G-Max and don't even have any kind of file to look at and compare if you know what I mean.
 
You will want to bookmark that site as it has a huge amount of good info in the forums. It's where a lot of us started before FSDeveloper existed.
 
Doe and done! I'm still lost but at least able to open up a file and start exploring. Actually it took me two years back when I started in 2004 to learn how to De-compile traffic files and add my own AI. Now that's easy compared to this!
 
I'm not sure how much time you've already invested into Gmax, but personally I would have chosen Blender as a starting point. The Gmax community is pretty much dead (besides the people on here who still use it) but Blender has so many more features that make modeling with it more intuitive, and you'll probably get more gratifying results in less time. The interface is weird if you come from a package like Max or Gmax, however I have heard that beginners who start with Blender learn to navigate it more quickly than other software. Once you learn the keyboard shortcuts, there isn't anything faster.

Don't mean to sound like a pessimist, I'm just trying to make your learning process more worthwhile. :)
 
I like to give everything a shot. Being my number one hobby I have come to learn that I can get something out of everything out there, some more the others and am always open to new ideas. I have never heard of Blender and will certainly give it a try. I use a lot of scenery objects people have put together using G-Max and FSDS so both programs have something to offer. For me, I just want to learn how to use them for myself. Where might I find more on Bender? I will Google it as well.
 
I've used Gmax for years now, it's brilliant and it's an easy transition from it to 3ds Max which I now use. I'd nevertheless second the recommendations to at least look at Blender for another reason: developments in Windows 10, which for the future there will be no escape from. Some people are already having bother with Gmax in W10 (I have none, for now...) and there is no hope whatsoever of any updates to Gmax.

Blender is weird after Gmax/Max but at least you haven't got the Gmax mindset yet so can choose whichever you like. My sympathies for having already paid for FSDS, it seemed just crude next to Gmax in the tuts I looked at. An electric sewing machine has got to be an improvement on needle and thread and that's how the comparison seemed, despite the fabulous work Ant does with FSDS.

Pick one and stick with it, it's going to be a lot of learning whichever you settle on.
 
Is there like a complete kit of an airplane that walks you through putting it together like building the air file, aircraft.cfg, sound the whole aircraft ? I have been looking into all the info, links and sites everybody has suggested and still real confused on the whole picture. Like a step by step building the aircraft. I am still truly amazed how you'all actually build them and I have hundreds in my hanger. Not that I want to design my on original as much as just knowing how it all works. Same with the Scenery. I have dabbled in ADE, Instant Scenery, DXTBmp, AIFPC.air152up, TTools,some others and only a little of what these utilities can do just so you guys know I am a beginner but a good start right? Hey, it only took me ten years to get here to! Meanwhile, I am still reading and absorbing what you've given me so far. Like this one here: http://www.freeflightdesign.org/gmax.html I downloaded some files and opened them up.
 
There is no kit...but there are a lot of folks ready to help you along the way. Do this in stages. Step one is deciding what your modeling program will be. Blender seems to be the logical choice...
 
I looked for it and wasn't sure what to download careful of adware and such. Could you send me a link that you would recommend?
 
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