;compile with BGLC /BGL C:\FS2004\0_My Scenery\RPVT\runway.asm
header label word
dw 0001 ; 00 World set number
dd 0001066CCH ; 02 North bound
dd 000105FCCH ; 06 South bound
dd 05812E233H ; 10 East bound
dd 05812E231H ; 14 West bound
dw 20 dup(0)
dd (offset OBJECT_DATA) - (offset header)
dw 33 dup(0)
OBJECT_DATA label word
db 21 ;;LATBAND_REL
dw 0082Fh ;;lat min (inclusive) 512M units
dw 00834h ;;lat max (exclusive)
dd (offset OBJECT_0) - (offset OBJECT_DATA)
db 0 ;;EOL
OBJECT_0 label BGLCODE
db 12 ; NEAR_FAR_HUGE_OBJECT_HEADER
dd 00010634Ch,05812E232h ; latitude,longitude
db 100 ; image power
dd (offset OBJECT_0_END) - (offset OBJECT_0)
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 1, 32767
[COLOR="Red"]ADDCAT OBJECT_0_SCALE, 12[/COLOR]
OBJECT_0_FAIL label BGLCODE
BGL_JUMP_32 OBJECT_0_END
OBJECT_0_SCALE label BGLCODE
SCALE_AGL OBJECT_0_RETURN, 30000, 896, 131072, 00010634Ch, 00797h, 05812E232h, 03A1Bh, 0, 0
INSTANCE_CALL OBJECT_0_BEGIN, 0, 0, 0BB05h
[B][COLOR="Red"]SCALE_AGL OBJECT_0_RETURN, 0, 0, 0, 0, 0, 0, 0, 0, 0[/COLOR][/B]
OBJECT_0_RETURN label word
BGL_RETURN
OBJECT_0_BEGIN label word
model_outside label BGLCODE
model_shadow label BGLCODE
LOD_0 label BGLCODE
BGL_JUMP_32 LOD_0L
model_inside label BGLCODE
BGL_RETURN
LOD_0L label BGLCODE
include C:\FS2004\0_My Scenery\RPVT\runway_0.asm
OBJECT_0_END label word
EOF