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FS2004 Crash

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42
Country
germany
i have created a array for the airport Laage (ETNL). With BGL_Light the FS2004 crashed (Black Screen) if I was a fly in the area of the scenery. When loading over : goto Airport -> no crash
Fly out of the area an come back -> crash

With effects instead of BGL_Light the FS2004 crashed when loading the scenery.
 
my fault...my Array had originally 21 Strobes so i took 21 of 32. Now I have shortened the array on 16 Strobes. 16/16 -> no crash
 
EDIT: Posts crossed. But, in any case, 21 out of 32 should not cause this problem. I'll investigate.

Don

Most unusual. No such thing has been reported before.

Please send me your entire Library Folder and, if you have modified any base models, your Base Models folder and the file Types.txt, so I can determine if there is an underlying problem with AFLT or, instead, if it's something else on your system interfering.

Don
 
ok, my Libs Folder... I compile the arrays still new with Altitude is True! This is the Libs Folder with BGL_LIGHT
 

Attachments

I've had a quick look at the issue.

When I first tried, I saw no AFLT lights. But, that was due to the array reference elevations in the .def files being 0, rather than flatten elevation. (Incidentally, you sent the .def files separately. While they can be anywhere, AFLT defaults to the Arrays folder when looking for .def files.)

Once I fixed the array reference elevations, I had lights. Both FS9 and FSX display the BGL_LIGHTS normally - though 32 strobes has what appeared to be a minor sequencing issue. I then compiled with BGL_LIGHTs replaced by effects. FSX seemed OK but like you, FS9 crashed. So, obviously, the issue with 32 strobes is more severe than it appears with BGL_LIGHTs.

It may be a few days before I'm able to fix this.

Thanks for reporting it, Foxi

Don
 
I wrote at already: I compile the arrays still new with Altitude is True! Otherwise the Objects floats in the Scenery.

The BGL_Lights crashed only when you flow in the Sceneryarea. ETNU->ETNL at about 50% of flightpath.
 
I wrote at already: I compile the arrays still new with Altitude is True!
Yes. I read it before and didn't understand it. Still don't.

Are you manually setting Altitude is AGL in the XML to True? If so, that is a bad idea. While it will produce the same results as specifying a reference elevation when the object is on a flattened area, it will generate unplanned results if the area under the object is not flattened to runway elevation. Or, are you doing something else.

Don
 
I have found and fixed the minor issue with the display of >16 strobes. Unfortunately, I have also confirmed that the crash when using effects is a general problem and not related to the "32-strobe problem". It was introduced in version 1.1.02 and will affect all FS9 systems. Strangely, the same files work normally in FSX. Guess I've got some more work to do.

Don
 
Further to my earlier post, I have now confirmed that the "crash with effects" problem is confined to certain base models. One in particular is Approach-3x5F. At my own airports I use Approach-5x3p4F and Approach-5x5F without difficulty. Strobes with 32-sequence also appear problematic, but strobes with 16-sequence are OK (at my airports).

I will fix this ASAP but, as I said earlier, it may be several days.

Don
 
I have just posted AFLT Version 1.1.03 to http://stuff4fs.com. It should be automatically detected the next time you run AFLT. It fixes the 32-sequence strobe issue and includes new a base models for Approach-3x5F.

I am still working on the issue whereby FS9 crashes (when effects are used) if you go away and come back.

Don
 
Foxi, I have just re-released Version 1.1.03 with a new set of effects that resolved the FS9 CTD issue. (The effects simply needed to be changed from Type 19 to Type 25. (So much for believing the SDK.)

Don
 
with bgl_light and Effects and strobes 21/32 furthermore crash when flying in the area of scenery (new comiling with Version 1.103)
 
Last edited:
I was able to duplicate the problem when effect type was 19. The problem went away when I changed the effect type to 25 and I am no longer experiencing it. Is it only when you have 32-sequence strobes that you have this problem?

Please check that all the effects in your FS9 Effects folder whose name starts with "fs_AFLT_" are in fact type 25. If they are, then perhaps it's some other effect you are using causing the problem. Please also disable the 3 AFLT .bgl files and confirm that the problem no longer exists.

If all AFLT effects are type 25 and the problem ceases to exist when you remove the AFLT .bgl files, please send me your complete airport (all files I'll need to duplicate your installation) and I'll see if I can determine what's going on.

Don
 
The following has been crystallized for me now:
Without Strobes: scenery has no problem
With more than 16 strobes (effects) that scenery is not loaded
With more than 16 strobes (BGL_Light): Scenery crashes when re-entry into the Area
Up to 16 strobes (BGL Light): scenery is loaded but crashes frequently
Up to 16 strobes (effects) that scenery is loaded only sporadically and eventually crashes off the fly.

It does not matter if I use Type 19 or Type 25.
 
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