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Hi all,
I have made a program that successfully converts cvx data into VTP, by either assigning landclass values or creating base scenery / world / texture files. The issue is all landclass values called by VTP use textures straight from the world folder, rather than the local scenery library entry the bgl actually calls from.
Are there any sort of hacks around this? I know VTP doesn’t naturally support scenery entry specific textures, but I’m considering trying a basic D3D9 wrapper of sorts to try and swap out the files being called by the bgl based on scenery library order. There must be an easier way to do this though.
I have made a program that successfully converts cvx data into VTP, by either assigning landclass values or creating base scenery / world / texture files. The issue is all landclass values called by VTP use textures straight from the world folder, rather than the local scenery library entry the bgl actually calls from.
Are there any sort of hacks around this? I know VTP doesn’t naturally support scenery entry specific textures, but I’m considering trying a basic D3D9 wrapper of sorts to try and swap out the files being called by the bgl based on scenery library order. There must be an easier way to do this though.