I have converted the default FS9 to FSX and added the additional N! and Tyre animations
I have tried to add a landing light efffect to the nose gear as a taxi light using the add effect fuction in MCX and then drag ad drop to the correct part. Whilst the the actual light appears as a spot in the correcr place and moves with the gear the beam does not show. Also withi MCX the dragged/dropped effect does not show ay orientation axes.
When using the rudder and elevator percent key animations as opposed to the basic rudder and elevator animations these appear to work correctly until you go to the maximum extent of travel using key strokes when the animations suddenly jump back to the central postion. For now I have stuck with the non '_percent' animations although the rudder key shows up as deprecated whe compiling.
Any ideas?
I have tried to add a landing light efffect to the nose gear as a taxi light using the add effect fuction in MCX and then drag ad drop to the correct part. Whilst the the actual light appears as a spot in the correcr place and moves with the gear the beam does not show. Also withi MCX the dragged/dropped effect does not show ay orientation axes.
When using the rudder and elevator percent key animations as opposed to the basic rudder and elevator animations these appear to work correctly until you go to the maximum extent of travel using key strokes when the animations suddenly jump back to the central postion. For now I have stuck with the non '_percent' animations although the rudder key shows up as deprecated whe compiling.
Any ideas?

