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I converted the Avia 534 by Chris Lampard (Avia_B-534_IV_FS9.zip) for my personal use so far successfully with the help of the tutorial http://www.calclassic.com/convert_tutorial/index.html. I´m learning at the moment, how to do it. The VC chapter of the tutorial is limited to the 3D model. I can see the "exterior" panel inside, but no gauges. Maybe they are too old for P3D5 and need to be replaced. I had them on my system and placed them in the panel directory.
I think I need to see the VC at all. Is it there? How can I find out. I also fear, I don´t understand what it means dynamic texture, why they have no extension. The $ seems to be the distinguishing sign.
I added a $pan1 texture but it was shown head over heel in MCX. In the sim I guess it was transparent, then I had no upside down panel. If I didn´t set the panel to "default transparent" in MCX, it was just a black square from bottom to windshield.
Second problem is the propeller shade, which is rather strong and nervous. The prop spinns faster than the shadow when the prop is already blurred. Can I define the visibility of the shadows in MCX?
Thanks
Dan
I think I need to see the VC at all. Is it there? How can I find out. I also fear, I don´t understand what it means dynamic texture, why they have no extension. The $ seems to be the distinguishing sign.
I added a $pan1 texture but it was shown head over heel in MCX. In the sim I guess it was transparent, then I had no upside down panel. If I didn´t set the panel to "default transparent" in MCX, it was just a black square from bottom to windshield.
Second problem is the propeller shade, which is rather strong and nervous. The prop spinns faster than the shadow when the prop is already blurred. Can I define the visibility of the shadows in MCX?
Thanks
Dan
