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Unknown animation are not found in the modeldef.xml, but actually I'm not sure what xtomdl does in that case. I would expect nothing would happen and that you get just the first frame, but maybe that assumption is wrong![]()
*Bump*
Note: Make sure to assign as many "unknown" animations to proper animations as possible when converting a model, otherwise you'll see the stuff using said "unknowns" being horribly misplaced after conversion.
If you have no idea what an "unknown" animation does, use the "Fix selected animation" button in the Animation Manager.

What are you referring to when you say "Animation Manager"? Are you referring to the "Animation Editor" within CMX?
- How do you assign animations with CMX?
I have the same problems as Hi1pie above when copying and paste the Modeldef bits you placed in page one of this forum, what are we doing wrong?
Tick, pick and assign.
Play around with it, it's really simple.
Make sure to paste the animation code above the closing "</ModelInfo>" tag into the modeldef.xml. Otherwise it will not be read by the Animation Editor.