Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

At least you gave him a hint. There are three specific animation states: "prop0_still," "prop0_slow" and "prop0_blurred." For a second engine, change the "0" to "1," etc. The prop0_still and prop0_slow animations can be the same with different tags, the prop0_blurred is usually a transparent disk with some visual impression of a propeller that is animated spinning.Please give me a hint what animation in modeldef is for spinning engine? Is it "N1_0_blurred"?







1. I'm not sure what is causing that, sorry. Perhaps changing the animation tags to something else may help? I use rudder_percent_key and l_aileron_percent_key and r_aileron_percent_key.
2. My tutorial covers it in some detail, let me know if you need more.



Thanks for your comments, it can always be made better.
For your #1 through #3 and #5 above you are correct. I've added a note to say that your props will not look like these.
I don't see the sentence in #4.
In step 8 I already say " I'll describe a single procedure that should work for most planes - we will Remove everything that is not the prop parts. "
In step 8 I say " Let's go back to the image of our prop parts (the image above). " So the image below is not from the DC-6B, it's just a generic example. But I've made this clearer now.
Thanks for the tip for wireframe mode, I've added that.
Glad to hear you have your control surfaces working.


