Essex
Thanks a lot I mean it. I think I'm getting there, and learning a lot.
Please just confirm (see in red below)
Thanks a lot I mean it. I think I'm getting there, and learning a lot.
Please just confirm (see in red below)
Hi Kano
Thinking about it I think it's probably easier to not use blender at all (before I just used it to create a .X file with a visibility condition).
This method is even more time consuming and untested by myself. Probably best to start with a simple single prop plane. You'll see why I stick to jets.
1. Import your fs9 plane into MCX, delete everything except the prop. Export as prop0still.X
2. Export again as prop0slow.X as FSX object X file (*.X) or as FS2004 object X file (*.X)?
3. Import your fs9 plane again into MCX but get the prop disc to show by entering high numbers in the condition variables. Delete everything except the prop. Export as prop0blur.X
4. Import a simple FSX native single prop plane into MCX. Delete everything except the prop (delete the prop disc as well?) . Export FSX mdl.
5. There should be 3 animations for the prop. Delete the slow and the blurred prop. Export as FSXprop0still.X.
6. Import the mdl from step 4. Delete still and blurred prop. Export as FSXprop0slow.X.
7. Import the mdl from step 4. Delete still and slow prop. Export as FSXprop0blur.X.
8. The fsx X files will contain the magic visibility conditions needed for your fs9 prop. Open the 2 "still" X files in notepad and copy over the PartData code from between
'Frame frm_partX {'
and
'FrameTransformMatrix {'
Don't change the filename.
9. Import the edited prop0still.X into MCX, make sure it's assigned the prop0still animation, export as FSX mdl.
10. Repeat for slow and blurred prop.
11. In MCX delete the prop from your previously converted plane. Merge in the 3 new mdls, export. Done.
12 Report back how you got on.
Good luck.




