FSW SDK

arno

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#3
Let's see. Hopefully it's easy to add support for it in all the tools.
 

hairyspin

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#5
In the case of a flight simulator, it gives the documentation for the components which make up the sim: aircraft, scenery, effects, weather, ATC etc. It should also include the tools to build these where modelling/graphics/sound software don't actually have the facility already included. So for FSX there are compilers for scenery and aircraft, plugins for modelling programs, a tool to convert bitmaps to DDS format and suchlike.

Expect a lot of reading when the FSW sdk is released. A lot.
 

arno

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#7
Thanks for letting us know. Good to see the tools to make mdl files. Guess I need to update MCX now :)
 
#8
Hope this will be easily compatible with the tools we have here.

The bad thing is in the v1.0 it's only compatible to 3dsmax, but I heard developers saying they will update it to be compatible with blender too.
 

arno

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#9
We never had a version that supported blender out of the box. But if the x file changes are not too big that should be possible I assume.
 

hairyspin

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#10
It would help if DTG mentioned somewhere which versions of 3ds Max are compatible. If anyone knows, please tell us, thank you.
 

arno

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#13
No terrain tools indeed. Also the X format description seems to be lacking, so if somebody with 3DS Max can export a sample object so I can see which changes there are that would be appreciated.
 

scruffyduck

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#14
I am seeing stuff for scenery objects but nothing for airport facilities. I have very limited internet at the moment so maybe I missed it.
 

arno

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#15
I think you are right Jon. There is a new BGLComp, but the documentation only tells us how to use the ModelData and SceneryObject commands. No other details are described in the documentation.
 

scruffyduck

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#16
Then I will wait on some more information before reviewing whether ADE can be set up to support FSW
 

n4gix

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#17
I've noted that they provide support for "Legacy" FSX/P3D Materials so PBR Materials aren't absolutely necessary.
 

rhumbaflappy

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#18
I'm not sure why they have released this partial SDK.

Unusable for scenery. No managed SimConnect support. Apparently no support for C++ gauges. No examples. Supports only 3ds. No x-file documentation...

I understand this is a program under development, but they must have more documentation and tools already in use.
 

arno

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#19
It can be used to make new scenery and aircraft models. I'm almost finished understanding the mdl changes, still studying the models a bit.
 

arno

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#20
I've noted that they provide support for "Legacy" FSX/P3D Materials so PBR Materials aren't absolutely necessary.
True, but in that case I think we can just use FSX mdl files. Although I'm still checking what the exact differences are in the mdl format.
 
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