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FSX Ground Poly Copying the Terrain Mesh

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163
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luxembourg
Hello,

I am twisting my head around the following issue... with no success so far:

I am aware that the usual way of creating a ground poly requires also the elevation of the ground poly which is supposed to lie on a flatten poly.

However...

Is it possible to create a ground poly that would simply lie on the underlying terrain mesh? (it would copy it irrespective of this mesh elevation points?)


The reason I am trying to achieve this is very simple. I am creating a number of utility cement strips that were used for agricultural air-dusting and these were not usually flat (quite the contrary). Therefore, my goal is to create a ground poly with cement texture that would copy the underlying terrain mesh.

My googling revealed nothing useful so far... only that a possible way would be to create (i) sloped poly and (ii) the ground poly with the same elevation points. This is a method I would like avoid :-)

Thank you for any tips. I have not posted this thread elsewhere so far (i.e. MCX).

Milan
 
No, you'd have to use a 3d model, duplicate it and attach a "landable surface" tag to one of em.
 
ADE Custom ground polys will always be horizontal planes at the elevation of their reference point. The ADE GP compiler provides an option to use a local reference point instead of the ARP, but the GP will still be horizontal at the elevation of that point, i.e., it will not follow the terrain - unless the terrain it is also horizontal.

Don
 
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