ground poly

  1. F

    P3D v4 Ground poly not visible at certain zoom level

    ive been developing WMKP scenery for p3dv3 as it is almost 90% completed.Then i upgrade to v4 and realized that the ground poly made for v3 is not visible at all.Then by using the latest ADE and ModelconverterX i tried to compile the ground poly bgl and update the afcad of the airport.The ground...
  2. Pablo R.

    FSX How can I make "Physical" objects?

    Hello, I want to know how to make a real "Physical" object for FSX, that is actually there and where the airctaft can go over and NOT trough. I want to make a runway that way, so the aircraft actually rolls over it. Because if I use custom Ground Polygons, I have problems because the Runway...
  3. MANOCHVARMA RAMAN

    P3D v4 How to make asphalt bump on top of other GP texture layers?

    Hi, Can anyone suggest how to make the asphalt bump to be on top of all other texture on ground poly as in the image? Thank you, Manochvarma Raman
  4. Bownsy105

    P3D v4 [SOLVED] No Transparency on ground polys.

    I'm attempting to get some ground polys into P3D, however I cannot seem to get any tranprency working. (The black should be transparent) I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the...
  5. MANOCHVARMA RAMAN

    FSX:SE Hide surface draw in simulator

    Hi, I am trying to hide the apron and taxi link surface in the FSX. I have unselect the "Draw surface" and "Draw Detail" button but i can see the surface in FSX. In P3D v4, it is hidden. Hope someone can help me. Thanks, Manochvarma Raman
  6. MANOCHVARMA RAMAN

    FSXA How to set correct texture resolution for Ground Poly?

    Hi there, I am trying to map texture to my airport runway ground poly using blender. What i found in the sim is, the texture creates too many tiles on the runway and it doesn't look nice. If i reduce the UV unwrap scale, the visibility of rocks in the runway are too strong. If i increase the...
  7. G

    P3D v4 GP and custom ground lines

    Hello guys, I decided to split this thread: http://www.fsdeveloper.com/forum/threads/terrain-flattening-at-lpma-and-gp.440754/ into two sepparate ones for more clarity. Here is my problem: I have opened a small FSX:SE default ARP within ADE (e.g. LRTR) and fixed some of the wrong or missing...
  8. G

    P3D v4 Terrain flattening at LPMA (and GP)

    Hello guys, I'm also new to Airport Design and I think the newest member in this forum. So hello to all. We all know about the issues at LPMA (Madeira). The airport sits on a wrong elevation ~400ft to high. This was only "partially" annoying since the surrounding terrain is also kind of wrong...
  9. David Hilker

    P3D v3 P3D Groundpolygons / Shadows

    Hello guys, I hope you can help me. I am kind of stuck with my groundpolys. I tried to do it the P3D way added the zBias to the materials, exported the model and loaded it into MCX GPW: The result is perfectly fine BUT I do not have shadows: When searching for groundpolygons and shadows...
  10. B

    Multiple texture photoreal ground poly?

    Hi Everyone, I wonder if someone could help guide me in the right direction for this. I am looking to make a photorealistic ground poly for my airport background but I would like my satellite textures to be split up in 1024x1024 textures so they are smaller and easier to work with and can...
  11. Amir Parsian

    White ground texture

    Hi gentlemen, I recently gave up on Gmax and switched to 3DS now I'm facing some issue which I believe I haven't experienced before with Gmax. As you may see in the attached shot whenever I choose "Blinn" my ground textures turn to white in MCX and it doesn't show up in the Sim(There is no...
  12. Chris04

    Southwest Florida International Airport

    Work has started on the airport in Ft Myers. This will be AceWindDesigns first FREEWARE scenery. It took a long time before determining if we should go through with it. So far we have a team of two guys working on the important elements of the airport. Our goal is to make an eye popping HD...
  13. Chris04

    FSX Make apron transparent/invisible

    This question has probably been asked a couple of times, but I have not found a solution yet. I am trying to place some aprons all around the airport, generally were the taxiways are. So I finished editing the AFCAD for KRSW in ADE, and added a test apron to see if I could do this. I was told...
  14. Chris04

    I need to fix this

    Hey everyone. I have been working around this problem, and avoiding it quite frequently, so I have finally decided to fix it. I've been building a few taxiways in Blender. Then converting them to a .dae file. After that I import it into ModelConverterX and apply all the textures and exporting...
  15. A

    FSX Ground Poly Copying the Terrain Mesh

    Hello, I am twisting my head around the following issue... with no success so far: I am aware that the usual way of creating a ground poly requires also the elevation of the ground poly which is supposed to lie on a flatten poly. However... Is it possible to create a ground poly that would...
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