• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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ground poly

  1. Jason z

    FSX Reduce flickering of ground polys

    Is there any way of optimizing custom ground polys (especially taxiway lines etc) so that when viewed from afar/at an angle the flicker/aliasing is reduced/less noticeable? My own ground poly seem to flicker more easily than default and ADE ground polys. Is this because the textures are too...
  2. Apoorv Pal

    Methodology for Ground Polygons

    Hey, I have recently begun developing airport sceneries for Prepar3D and I use Blender to model and export the objects. While working on the Ground Polygons, what process do you follow for the texturing? Most tutorials I see online use tiling of base textures (asphalt/concrete and cracks) over...
  3. V

    P3D v4 Abnormal terrain

    Hi, I've been trying to develop a scenery for VABB. I am a complete newbie. So far I managed to draw a base asphalt layer and add just one taxi line (for testing purposes) in blender. From blender I export to collada, then using MCX's GPW I create a bgl. When I place it in the sim, it appear...
  4. RED COOL

    Sloped airports Ground Polygons

    Hello I'm wondering how can we make GP for sloped airports, I mean GPs are 3D objects flattened to the ground and sloped airports do not have a flat ground geometry which makes me think about how can we apply creatures to our GPs? note that every user has his own mesh settings and mesh files...
  5. B

    ADE Ground poly displaying weirdly

    Hey, I have a little with ground poly, which I wanted to use to do gate markings. I have a 1024*1024 file with a lot of numbers and I have selected one for the poly : And it display like this in the sim : I have attached the project + the texture so you can see. Hope it is resovable ;)...
  6. P

    P3D v4 Strange problem with Ground Poly

    Hello everyone, I have a problem with a ground poly that I made in blender here I attached the images of the problem and here are more images of model converter x This error only happens when you arrive at the airport from another airport, but when you start a new flight everything is...
  7. Walter Almaraz

    Looking for advice to create skids

    Hello, I've been working on a new airport for SLLP in GMAX, at this moment I did this: Of course, one detail that I wasn't possible to achieve are the skids. It took me about a couple of hours trying and error but still no luck. For example, looking in Google Maps, the skids looks like this...
  8. M

    Ground polygon not physical

    Hi! I try to make a basic ground polygon with only one texture. I made it in Blender, exported in collada (.dae), then in modelconverter x I exported it into .mdl, then with the ground polygon wizard I exported the mdl to bgl. After it, I put it into my airport scenery with texture of course. I...
  9. I

    P3D v4 [ Solved ] Ground poly from 3ds Max use Ground poly Wizard Disappear at edge of sceen

    Here is my little project of VTCL Lampang airport Thailand. Now I working on ground poly, I model it from 3ds Max and export it as .X and then use MCX ground polygon wizard covert it to .BGL Here is my video any ideas? Thank!!
  10. Davide Ferrara

    Ground Poly Devloper (paid job)

    Hi, i'm looking for a P3D dev to develop the gound poly for my new project! Requirements are : Full knowledge of PBR for P3D v4.5 Working with 3DS max and the native SDK for P3D v4.5 PBR ground poly using the new materials We are looking for hight level of details like FlyTampa, FlightBeam...
  11. RED COOL

    P3D v4 P3D native ground polygon

    I've been using the MCX ground poly wizard in every scenery I made but this time I wanna make Native GP to be able to work with PBR in real time and save time so if I finish my model and layers, should I export it to MDL and apply the earth curvature correction or I can just export the Library...
  12. xirsir

    P3D v4 Making SCASM (.sca) Ground Polys Work in v4 - Help!!

    Silly me posted this on Reddit first until someone suggested FSDeveloper. The reason I mention this is because as you can see I'm quite concealed about which scenery this is and I'm blanking out names on pictures as you don't know what crazy individual you're likely to find on Reddit, I'll...
  13. Bulent Eroglu

    P3D v4 why doesn't the gp line up properly and make triangles ?

    I got some problems that I am willing to fixed so that i could process forward and finish this project. as shown on the images everything appears normal in model converter x and sketchup but when i open the simulator and take a look at it from top it doesn't look right at all. Texture wise...
  14. F

    P3D v4 Ground poly not visible at certain zoom level

    ive been developing WMKP scenery for p3dv3 as it is almost 90% completed.Then i upgrade to v4 and realized that the ground poly made for v3 is not visible at all.Then by using the latest ADE and ModelconverterX i tried to compile the ground poly bgl and update the afcad of the airport.The ground...
  15. Pablo R.

    FSX How can I make "Physical" objects?

    Hello, I want to know how to make a real "Physical" object for FSX, that is actually there and where the airctaft can go over and NOT trough. I want to make a runway that way, so the aircraft actually rolls over it. Because if I use custom Ground Polygons, I have problems because the Runway...
  16. MANOCHVARMA RAMAN

    P3D v4 How to make asphalt bump on top of other GP texture layers?

    Hi, Can anyone suggest how to make the asphalt bump to be on top of all other texture on ground poly as in the image? Thank you, Manochvarma Raman
  17. Bownsy105

    P3D v4 [SOLVED] No Transparency on ground polys.

    I'm attempting to get some ground polys into P3D, however I cannot seem to get any tranprency working. (The black should be transparent) I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the...
  18. MANOCHVARMA RAMAN

    FSX:SE Hide surface draw in simulator

    Hi, I am trying to hide the apron and taxi link surface in the FSX. I have unselect the "Draw surface" and "Draw Detail" button but i can see the surface in FSX. In P3D v4, it is hidden. Hope someone can help me. Thanks, Manochvarma Raman
  19. MANOCHVARMA RAMAN

    FSXA How to set correct texture resolution for Ground Poly?

    Hi there, I am trying to map texture to my airport runway ground poly using blender. What i found in the sim is, the texture creates too many tiles on the runway and it doesn't look nice. If i reduce the UV unwrap scale, the visibility of rocks in the runway are too strong. If i increase the...
  20. G

    P3D v4 GP and custom ground lines

    Hello guys, I decided to split this thread: http://www.fsdeveloper.com/forum/threads/terrain-flattening-at-lpma-and-gp.440754/ into two sepparate ones for more clarity. Here is my problem: I have opened a small FSX:SE default ARP within ADE (e.g. LRTR) and fixed some of the wrong or missing...
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