I've been trying to develop a scenery for VABB. I am a complete newbie. So far I managed to draw a base asphalt layer and add just one taxi line (for testing purposes) in blender.
From blender I export to collada, then using MCX's GPW I create a bgl. When I place it in the sim, it appear...
I'm wondering how can we make GP for sloped airports, I mean GPs are 3D objects flattened to the ground and sloped airports do not have a flat ground geometry
which makes me think about how can we apply creatures to our GPs? note that every user has his own mesh settings and mesh files...
Hey, I have a little with ground poly, which I wanted to use to do gate markings. I have a 1024*1024 file with a lot of numbers and I have selected one for the poly :
And it display like this in the sim :
I have attached the project + the texture so you can see.
Hope it is resovable ;)...
Hello everyone, I have a problem with a ground poly that I made in blender here I attached the images of the problem
and here are more images of model converter x
This error only happens when you arrive at the airport from another airport, but when you start a new flight everything is...
I've been working on a new airport for SLLP in GMAX, at this moment I did this:
Of course, one detail that I wasn't possible to achieve are the skids. It took me about a couple of hours trying and error but still no luck. For example, looking in Google Maps, the skids looks like this...
I try to make a basic ground polygon with only one texture. I made it in Blender, exported in collada (.dae), then in modelconverter x I exported it into .mdl, then with the ground polygon wizard I exported the mdl to bgl. After it, I put it into my airport scenery with texture of course. I...
Here is my little project of VTCL Lampang airport Thailand.
Now I working on ground poly, I model it from 3ds Max and export it as .X and then use MCX ground polygon wizard covert it to .BGL
Here is my video
i'm looking for a P3D dev to develop the gound poly for my new project!
Requirements are :
Full knowledge of PBR for P3D v4.5
Working with 3DS max and the native SDK for P3D v4.5
PBR ground poly using the new materials
We are looking for hight level of details like FlyTampa, FlightBeam...
I've been using the MCX ground poly wizard in every scenery I made
but this time I wanna make Native GP to be able to work with PBR in real time and save time
so if I finish my model and layers, should I export it to MDL and apply the earth curvature correction or I can just export the Library...
Silly me posted this on Reddit first until someone suggested FSDeveloper. The reason I mention this is because as you can see I'm quite concealed about which scenery this is and I'm blanking out names on pictures as you don't know what crazy individual you're likely to find on Reddit, I'll...
I got some problems that I am willing to fixed so that i could process forward and finish this project.
as shown on the images everything appears normal in model converter x and sketchup but when i open the simulator and take a look at it from top it doesn't look right at all.
ive been developing WMKP scenery for p3dv3 as it is almost 90% completed.Then i upgrade to v4 and realized that the ground poly made for v3 is not visible at all.Then by using the latest ADE and ModelconverterX i tried to compile the ground poly bgl and update the afcad of the airport.The ground...
I want to know how to make a real "Physical" object for FSX, that is actually there and where the airctaft can go over and NOT trough.
I want to make a runway that way, so the aircraft actually rolls over it. Because if I use custom Ground Polygons, I have problems because the Runway...
I'm attempting to get some ground polys into P3D, however I cannot seem to get any tranprency working. (The black should be transparent)
I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the...
I am trying to hide the apron and taxi link surface in the FSX. I have unselect the "Draw surface" and "Draw Detail" button but i can see the surface in FSX. In P3D v4, it is hidden.
Hope someone can help me.
I am trying to map texture to my airport runway ground poly using blender. What i found in the sim is, the texture creates too many tiles on the runway and it doesn't look nice. If i reduce the UV unwrap scale, the visibility of rocks in the runway are too strong. If i increase the...
I decided to split this thread: http://www.fsdeveloper.com/forum/threads/terrain-flattening-at-lpma-and-gp.440754/
into two sepparate ones for more clarity.
Here is my problem:
I have opened a small FSX:SE default ARP within ADE (e.g. LRTR) and fixed some of the wrong or missing...
I'm also new to Airport Design and I think the newest member in this forum. So hello to all.
We all know about the issues at LPMA (Madeira). The airport sits on a wrong elevation ~400ft to high. This was only "partially" annoying since the surrounding terrain is also kind of wrong...
I hope you can help me. I am kind of stuck with my groundpolys. I tried to do it the P3D way added the zBias to the materials, exported the model and loaded it into MCX GPW:
The result is perfectly fine BUT I do not have shadows:
When searching for groundpolygons and shadows...