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P3D v4 Abnormal terrain

Messages
2
Country
india
Hi,
I've been trying to develop a scenery for VABB. I am a complete newbie. So far I managed to draw a base asphalt layer and add just one taxi line (for testing purposes) in blender.
From blender I export to collada, then using MCX's GPW I create a bgl. When I place it in the sim, it appear disfigured. I think I'm missing some crucial steps...When Im zoomed out the terrain appears normaly as shown below
2020-6-9_20-36-43-844.jpg

The asphalt looks perfect here as intended and near the crosshair the taxi line is also perfectly visible.
However upon moving close the asphalt breaks apart.

2020-6-9_20-36-50-708.jpg


2020-6-9_20-38-39-643.jpg

Here is a img from MCX and Blender
Clipboard.jpg

Clipboard2.jpg

I have no idea whats causing this but probably its some newbie mistake...
I apologize if this question has been answered before....I dont knw what to even call this issue...If any other files are required pls mention...
Regards,
Valeron
 

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  • Clipboard.jpg
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Hi,
I realised my noob mistake which led to this problem...It was because I never made a flatten bgl in ADE. Now my textures appear fine however I see the joints of poly in the sim. I am still trying to find the reaon for this. A dotted line appears at the joint of a poly. I'll be glad if anyone could assist me.
Regards,
Valeron
 
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