jtanabodee
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I spend a lot of time working on other options, even Bill's setting on his light.
I still cannot find a better solution than this.
I will conclude my setting here.
Texture
Diffuse texture= Totally Black, no alpha
Self illumination (night texture)= The light in black background, no alpha
That's all, no specular map no other texture even fresnel ramp.
Other Material Setting in Gmax
Blend diffuse by diffuse alpha (Can be set to true or false. I found that no effect at all. It is understandable that alpha is not involve in this process at all)
Allow Bloom
Allow Emissive bloom
Source Blend=One
Destination Blend= One
Final alpha Multiply= around 0.2
Double Side
Assume Vertical Normal
No shadow
No Base material specular
Other than these are the default settings.
Please discuss if you don't get the same result.
I still cannot find a better solution than this.
I will conclude my setting here.
Texture
Diffuse texture= Totally Black, no alpha
Self illumination (night texture)= The light in black background, no alpha
That's all, no specular map no other texture even fresnel ramp.
Other Material Setting in Gmax
Blend diffuse by diffuse alpha (Can be set to true or false. I found that no effect at all. It is understandable that alpha is not involve in this process at all)
Allow Bloom
Allow Emissive bloom
Source Blend=One
Destination Blend= One
Final alpha Multiply= around 0.2
Double Side
Assume Vertical Normal
No shadow
No Base material specular
Other than these are the default settings.
Please discuss if you don't get the same result.
Last edited:

