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FSX NDB Problem

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unitedkingdom
Hello again all.

Now I've disposed of the troublesome trees, tinkered with taxiways and bunged up a load of buildings, I decided to try and add an NDB to my second test scenery. After putting an NDB structure in place using F1's Instant Scenery, I marked the exact location and hand-coded the NDB into the XML file providing the general airport layout. It compiles perfectly, shows up on the FSX map function, but the needle on an ADF won't swing to point at it.

Has anyone encountered this before or have any idea what I'm doing wrong this time?

The code I am using is as follows - comments are added here, not in the XML...:

Code:
<Ndb
   lat="48.9175335690379"
   lon="-119.642931818962"
   alt="1162.6F" //(have also tried this in metres as per the SDK)
   type="H" //(have tried several options here)
   frequency="0349.00" //(no local beacons on this)
   range="65.0M"
   magvar="0" //(need to check and change this)
   region="K1" //(checked and correct)
   ident="PBB"
   name="Bigger Base">
</Ndb>

As I said, it shows up fine in the map, with the correct identity and frequency, but setting 0349.0 on the ADF in any aircraft I have tried so far results in nothing being picked up at all.

I'm :confused: - does anyone have any suggestions?

Cheers,

Ian P.
 
Check the range. Currently it's set to 65.0M as meters. It should probably be 65.0N as nautical miles.
 
Check the range. Currently it's set to 65.0M as meters. It should probably be 65.0N as nautical miles.

That certainly looks like it - M is not miles but meters
 
I copied that from a decompiled default bgl, so presumably must have got some form of approach marker or an oddity rather than a navigational NDB. Will try changing to an "N" when I get home this evening. That's a classic example of being too close to a problem and not seeing the obvious.

Thanks, gents.

Ian P.
 
I copied that from a decompiled default bgl, so presumably must have got some form of approach marker or an oddity rather than a navigational NDB. Will try changing to an "N" when I get home this evening. That's a classic example of being too close to a problem and not seeing the obvious.

Thanks, gents.

Ian P.


If you leave the letter off then BglComp should treat it as Nautical Miles by default. Most attributes of this type have a default if there is no letter. The SDK should tell you.
 
Having checked the decompiled XML file that I copied the NDB section from before modifying it, it indeed does not have a letter after the "100" range figure, thus implying 100NM.

It looks like something I did while playing had put the M in. Not sure what, but considering how much time I spent arguing with it in different programs and using different methods (SDE, ADE, FSXPlanner, Windows Notepad, IE and the FSX Scenery Toolkit from the Avsim forums were all used at various times) I no longer have any idea what or when. A quick test last night proved that changing the "M" to an "N" or removing it altogether both worked, so that's definately a success.

I think this will be my last fictional test scenery for the moment and I'll go and try doing something "official" next.

Thanks for your help!

Ian P.
 
Off topic I know guys, but can I just ask if there is any way to add an ndb to scenery to use an an Epirb or PLB? I do not want it to show on the maps, as it is to be the distress marker in search and rescue missions. Teecee.
 
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