http://www.fsdeveloper.com/forum/threads/fsxa-fantasy-island.435844/#post-729792
Hi Gerry:
I watched the video and understand the concept.
The links as far as I can tell, only change terrain that already exists and can't be moved.
Also this "tutorial" contains sorry I didn't find a island tutorial within (
http://www.ptsim.com/index.php?option=com_content&view=article&id=55&Itemid=53)
Here's the Search 'hits' for the word "
island" at PTSIM (the "official" support forum for
SBuilder):
http://www.ptsim.com/forum/search.p...b3d75464802cdcd7439862f698e9305&submit=Search
Here's the current Search 'hits' for the word "
island" at FSDeveloper:
http://www.fsdeveloper.com/forum/search/1637148/?q=island&t=post&o=date
You may also wish to explore these Google links for more info on SBuilder and creation of an "
island":
https://www.google.com/#q=SBuilder+Island+tutorial
The yellow and blue island screenshot (is) from FS9 original Bill Lyons scenery BGL's.
The island with my goose insert from SketchUp 2016 3D-WareHouse.
What ever, it is must have a more detailed mesh.
Thanks for (the) info but still don't know how to apply.
GDR1944
What I understand so far:
Using SBuilder make a hole in the water large enough to place MY island.
Applying a RGB color code to a flat mesh for elevation.
Apply textures to mesh.
Apply any effects or animations, scenery objects.
Make bgl.
When do I get to use Terrain Sculptor?
As you have shown above, when certain types of terrain BGLs are opened in FS9 and/or FSX SDK TMFViewer, many pertinent details can be determined; however, Geographic coordinates displayed are imprecisely rounded off to only 6 decimal places.
NOTE: Presently,
Terrain Sculptor only
imports FS9
flattens; it is unclear from the documentation and Don's posts in this forum whether those flattens are LWM2 and LWM-3 format (...I assume the answer is
yes, as Area16N flattens are a pre-FS9 "legacy" format which is merely 'displayable' in FS9 due to retro-compatibility features in the FS2004 rendering engine)
[
EDITED]
Based on further clarification by Terrain Sculptor author Don Grovestine (aka "
gadgets") in the post immediately below:
http://www.fsdeveloper.com/forum/threads/fsxa-fantasy-island.435844/#post-729810
...it is explained that
FS9 flattens are presently only imported via a SBuilderX exported SBX file.
IIUC, this requires that one first "
Append" a FS8 or FS9-format "flat" LWM / LWM2 flatten BGL, and/or a "sloped" LWM3 flatten BGL to a
SBuilder for FS9 project, then export a
SBX (FS9-format) file of that project.
[
END_EDIT]
FYI: One may also "Append" in
SBuilder for FS9 (aka "SB205"), LWM and VTP BGLs from Bill Lyons' Classic XIV scenery package
Once those LWM and VTP BGLs are imported into
SBuilder for FS9, one can 'save' a
SBP and a
SBX project file.
Next, the
SBX (FS9-format) file is imported into
SBuilder for FSX (aka "
SBuilderX ") for use in making custom FSX and/or P3D compatible scenery "
replacements" for the original files in the above package.
Once the SBX file is imported into SBuilderX, one can then better see the terrain vector vertices, poly-lines, polygons, and land class 'types' used in the original package, as well as more precise Geographic coordinates for the terrain vertices etc.
The
SBX (FSX-format) file format output by
SBuilderX may then be imported into Terrain Sculptor.
Feel free to inquire further if you would like more information on determining various BGL 'types' utilized in the original package.
PS: Perhaps you might wish to continue your line of inquiry within your
other 'existing' thread ?
http://www.fsdeveloper.com/forum/th...scenery-is-no-joy-in-fsxa.435872/#post-729441
Hope this helps a bit more !
GaryGB